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Story Construction – Part 3: A Study in Gaiman

My source for this installment is issue number 17 of the Sandman 1989 series.  The story contained in this issue is entitled Calliope, which was written by Neil Gaiman, penciled by Kelley Jones, inked by Malcom Jones III, and edited by Karen Berger.  This story is the first of four comprising the Dream Country arc that ran in the late fall of 1990.

In the collected work of the same name, additional material is provided in an appendix.  One such included piece is a reproduction of the full script that Neil Gaiman produced in advance of the production of the full comic.  Included on the script are annotations provided by Gaiman, Kelley Jones, and Berger detailing some discussion points about the content, layout, and art.

Calliope_Script

For the trade paperback collection, Gaiman also provided an introduction to the script to set the stage.  Some of the particulars are useful in understanding his method and the creative iterations that took place within the team.

He starts by stating his original desire to write comics

I have always wanted to write comic.

But I could never figure it out; how did a writer get the story in his head onto a comics page? What did a comics script look like? What did a comics writer do?

Neil Gaiman

Gaiman then goes on to tell that his break came from a discussion with Alan Moore

I eventually found out, by asking someone who wrote comics …and getting him to show me what a script looked like, and how it was laid out.  This he did, on one side of notebook paper.

Once I knew what a comics script looked like, the rest was easy. (No, that’s not true.  The rest was pretty difficult; and every story presents its own set of problems.  But you know what I mean.)

Neil Gaiman

His method is described as follows

I always make a small doodled version of the comic while I’m writing, to let me know how many panels I’m putting on a page, and to suggest ideas of layout and storytelling.

Each SANDMAN script is a letter to the artist (I drive Karen Berger…crazy, by refusing to write a script unless I know who’s going to draw it; if you write for an artist you can play to their strengths.  It makes you look good); and this is a letter to Kelley Jones.

Neil Gaiman

The script runs 39 pages and, in many ways, reads like a play.  There are discussions about each page and panel as well as considerations on what to do when the issue becomes reprinted in a collection, where ads will be in the issue, and so forth.  Script comments are found in the margin (and in some cases, annoyingly over the text) and differ by color based on team member; red for Neil and blue for Kelley.

By my count, each of them provided 20 comments, mostly about the story but occasionally about other related topics, like how far Gaiman could progress on the story or something about one of their acquaintances.  Despite their equal tally, as expected, Gaiman’s comments are a lot wordier.

It seems instructive to take a few pages apart and to compare the final product to the working script.  Page 1 on the published story looks likeCalliope_page1

It has 5 panels, three of which overlap and with two distinct gutters.  It what follows, I’ve combined the script and the panel into one figure for easy, side-by-side comparison.

Page 1 Panel 1

Calliope_page1_pan1

Page 1 Panel 2

Calliope_page1_pan2

Page 1 Panel 3

Calliope_page1_pan3

Page 1 Panel 4

Calliope_page1_pan4

Page 1 Panel 5

Calliope_page1_pan5

Note how closely the artist’s rendition matches the writer’s description. Part of this is due to the detail that Gaiman provides Jones, but I think part of this is also due to the fact that Neil knows where he is going with the story and Kelley is at a disadvantage, since the characters aren’t familiar to her. As the story progresses, Kelley seems to assert herself more.

After five pages of what is basically prologue, the splash page appears on page 6, bearing the creative teams credits.

Calliope_page6_splash

The accompanying description from Gaiman is

Calliope_page6_script

Note that discussion about imagery and how it relates to Calliope’s nudity and the script comment about the extremes that Kelley Jones employed to portray the capture Muse as emaciated and how the inker ‘fixed’ it after the editor complained.

Page 9 is particularly interesting as the script called for a traditional 3 tier panel layout (similar to the EC layout discuss in last week’s column)

Calliope_page9_script

but the final product is quite different

Calliope_page9

Based on the script comments, Kelley Jones decided that the final layout was more evocative. It seems that Gaiman agreed.

At other points in the script, Gaiman is more definitive with his art direction. For example, later in the story, the main character suffers madness at the hands of the Sandman and his perception of reality begins to degrade, splinter, and eventually shatter.  Gaiman calls on Kelley to render the panels to reflect the madness. To this end he specifically asks for ‘really jaggedy panels’ but leaves the specifics to her discretion and he follows suite with

Calliope_page20

As the last example, for the final page, Neil carefully crafts a 3×3 grid of panels that alternate views between the main characters external perception (his conversations with his friend) and his internal world, where the fonts of all ideas (the Sandman) wink out of existence.

Calliope_page24

Obviously, in this approach, the writer is the primary creative force with the artist providing the rendering that matches the description. Clearly this favors someone like Neil Gaiman, who has strong feelings about exactly how his story should be told. Unfortunately, there is no explicit record of how his artists feel about this approach. But judging from Kelley’s alterations and script comments in the margins, it seems that she enjoyed the collaboration.

Story Construction – Part 2: The EC Way

On whim, I decided a few weeks ago to pull off the shelf the hard cover glossy reprint volume of The EC Archives: Tales from the Crypt.  This reprint volume contains stories originally found in Crypt of Terror #17-19 and Tales from the Crypt #20-22.  Taken collectively, these six issues comprise what are some of the best loved and most talked about tales in the history of comics.

EC Archives - Tales from the Crypt

Each issue contains four short stories, usually with the pattern of two stories seven-pages long, one story with 8 and another with 6.  Additional text material, mostly a short story or two of about 400-600 words in length, rounded out the offering.  All told, the reprint edition features 24 stories with total of 167 pages of illustrations.

The volume contains a variety of extra materials, including a forward from John Carpenter and a variety of blurbs and commentaries from Russ Cochran on the background on the men behind this publication.  In particular, he talks about Al Feldstein as the driving creative force behind one of most prolific and creative periods in popular art evolved.

Al Feldstein

Cochran credits Feldstein with almost single-handedly writing and editing the stories for the EC line of comics.  These stories were conceived in conferences between Feldstein and EC Publisher Bill Gaines.   In addition to those contributions, Feldstein supplied cover art and pencils and inks many stories (least one of the stories in this volume).

Once the stories were conceived, Feldstein would script the story on large art boards with no illustrations.  The ‘before’ part of the method would produce a page looking like

Plotted Page

(taken from the story Rx…Death!).  The pages, so scripted, would be given to the artist to provide the illustrations and inkings and also the stem on the word balloons.  Six different artists were employed (in addition to Feldstein) for the stories featured in the reprint volume.  Once they had finished a completed page looking something like this

Completed Art

was returned for editorial approval and eventual coloring.

Compare the Feldman method with the traditional publisher’s assembly line method.  The first step in the assembly line is the hiring a writer to generate a type-written script that has the captions, dialog, and a brief description of the action.  The script then moved to the editor would look over the script and layout the panels for the artist to pencil in.  Once the penciler was done with the line art and second artist would ink the page and the letterer would fill in the captions and the dialog balloons.  The completed art made its way back to the editor for a final check before it went off to coloring.  The Feldman method basically combined many of these steps into one stop (he was writer, editor, and, occasionally, artist).

A word or two about coloring is in order.  The EC Comics line had a distinct look and feel in both story content and in line style and color.  The coloring, in particular, made the EC look standout and much of the coloring was performed by Marie Severin using the technology of her time.  All told there were 10 colors:  3 types of blue, red, and yellow plus 1 black (basically a primitive CMYK).  Coloring was done by hand using a code for the specific mixing.  For example, R2Y2 created a beige color used for skin and flesh tones.  A sample of Marie Severin’s hand markups is shown here

Coloring

 

and a color-finished page looked like

Finished Product

It is remarkable the expressiveness that results even in the face of these limitations.  In fact, I find the simple flat tones in the color to be more interesting that the modern techniques that use highlights, gradient fills, textures, and layering. This old approach has a charm and an atmosphere that sets for comics a mood similar to what black-and-white film set for film noir.

Despite their success, the EC way does have some draw backs.  One of the most obvious critiques is that the page layout was formulaic.  Out of 167 individual pages of comics art, 24 of them introduce the story and usually consist of either a single panel splash or a 3 panel set of establishing shots, with the former being for the first story in the issue and the latter configuration reserved for the remaining three.  Of the 143 inside story pages, 124 of them have 7 panels and of those, 116 have these panels distributed over 3 rows in one of three patterns of 3-2-2, 2-3-2, or 2-2-3, where the numbers describe the panels in each of the three rows (e.g., the page from Rx…Death! shown above is a 2-3-2).  The breakdown on panel distribution is

Panels_per_page

As the series progressed, some stories would experiment with modified layouts where the number of panels in the rows would depart from the traditional or where the panels would hang over a row above or below.  Even rarer still are examples are gutterless panels or panels with slanted gutters. The following page shows the most unconventional format to be found in the reprint volume (taken from the story The Hungry Grave)

The Hungry Grave

Notice that the word balloons overlap the panels, often invading the gutters and that the non-rectangular layout for the top and center rows.

Notwithstanding these objections, the EC way made for fun stories brought to life in a colorful and compelling way.   This style is a classic that will never go out of fashion not matter what technological advances come our way in the years to come.

Story Construction – Part 1: The Many-fold Path

One of the most interesting aspects of the comic book is the creative process by which the writer, artist, inker, letterer, and colorist make a specific issue.  This process, which centers on the embodiment of the story and plot ideas and not on the ideas themselves, is usually only noticed in passing by the average comics reader.

Attention is typically drawn to the dramatic or moral content of the story, the character design and visual presentation, and the colors and shading.  Eye candy and the cool ideas dominate the discussion and the craftsmanship of the page itself seems only an afterthought.

Nonetheless, there are a multitude of books on the market that propose to teach the aspiring creator how to construct a compelling comic (and, ostensibly, get paid for the effort).  Some of the ones in my collection (I do love to collect books of all kinds) are:

  • Alan Moore’s Writing for Comics – Alan Moore
  • Writing for Comics & Graphics Novels – Peter David
  • Understanding Comics, the Invisible Art – Scott McCloud
  • Making Comics – Scott McCloud
  • The DC Comics Guide to Writing Comics – Dennis O’Neil
  • The Complete Guide to Self-Publishing Comics – Comfort Love & Adam Withers
  • How to Draw Comics the Marvel Way – Stan Lee & John Buscema
  • How to be a Comic Book Artist… Not Just How to Draw – Tim Seeley
  • Foundations in Comic Book Art – John Paul Lowe

In addition to these full-bodied treatments, there is a smattering of small introductions or pro-tips to working the creative process that are usually found in the filler material for reprint editions or give-aways.  Some of the memorable ones are:

  • Summary of the Neil Gaiman approach to Sandman
  • Example of the Feldstein approach used in Tales of the Crypt featured in the first reprint volume
  • How to Build a Comic by John Barber as a backup for the Marvel Adventures FCBD offering in 2005

If one were to represent the content of each of these sources in terms of a Venn diagram, one would find a core section of overlap where they each say the same essential things, and then a lot of areas where one or two of them stake out a position on technique or style that is in opposition to some of the others.  For example, all of them will talk of the importance of establishing shots or varying the angle from panel to panel to keep it fresh.  That said, most of them will differ on the details of how to pull off a proper establishing shot or how much the angle should be varied.

Of course, this is to be expected.  Creative endeavors, of any kind, are a human process where matters of taste, style, competency, skill, and craftsmanship differ from person to person.

To my knowledge, no one has ever attempted to compare and contrast what these different works have to say, and I thought it might be fun to try.  I am, by no means, a comics creator, and, although I think it would be a blast to be able to produce a comic, I have never devoted the time and energy needed to even be called an amateur.  But I can analyze and critique, and so I will be pursuing a multi-part analysis of what these various works say and how much of it is universal.

The plan for pulling this off is as follows:  In the coming weeks, I will be using this column for digesting and summarizing what each author has to say.  There will be no attempt at exhaustiveness nor thoroughness but rather a general impression and a sampling of the highlights.  At the end, I’ll try to produce a broad look at all of them side-by-side.  Whether I succeed or fail remains to be seen but what I do know is that it should be a fun ride and I, and hopefully you dear reader, will learn a lot.

Censorship and Choice

Some months back I wrote of my growing ambivalence towards the Comic Book Legal Defense Fund.  On one hand there is no question that their dedication to the comics community, in general, and to creators, specifically, is needed.  One need only look at the incidents surrounding the Charlie Hebdo incident to understand the value of protecting free speech.  On the other hand, there is a growing concern in my mind about the methods that CBLDF uses to makes it point.

A case in point arose this past May when I journeyed out on Free Comic Book Day to generally shop local businesses, stimulate the hometown economy, and indulge my comic book appetite by acquiring some back issues missing from my collection and to sample some of the new stuff out there.

This year, the CBLDF offered for as a free comic the first issue of their ongoing publication Defender.

Defender_#1

The issue covered free speech concerns and talked about some important and, at times, troubling developments concerning the freedom to express oneself.  These included the joint brief filed by CBLDF and the Cato institute urging SCOTUS to protect First Amendment liberties; a blurb about a cartoonist by the name of Zunar who was arrested in Malaysia for ‘offensive speech’ on Twitter; and a discussion of the aftermath of Charlie Hebdo attacks.

What troubled me was there coverage of the dust up in the Chicago Public School (CPS) district over the exclusion of the graphic novel Peresopolis.

It began with the front cover of Defender boasting a provocative splash “Chicago vs. Persepolis: Conspiracy and Cover-up”.  The inside of the issue sports a one page story entitled “Lies My School Administration Told Me”.

Defender_article_persepolis

 

The main paragraph reads like the typical movie trailer melodrama ‘In a world they didn’t make…’ with an all too common use of the logical fallacy of the strawman in to boot.  The article implies that someone in the CPS had judged that a book had ‘content that is inappropriate for children’ and then goes on to ask “What sort of filthy, degenerate book could draw demands for removal?” CBLDF doesn’t produce a single email from the CPS that claims the book is ‘filthy’ and ‘degenerate’.  These terms are simply examples of emotional hyperbole added by the writer to provide an extra dash of saucy flavor.

The article then goes on to say

Top administrators of the third-largest school district in the United States really did think they could remove a modern classic from schools without regard for their own policies, their teacher’s and librarian’s professional expertise, or even basic First Amendment principles.

 

My question to the CBLDF is simply why shouldn’t CPS officials have the authority to take Persepolis off the shelf?  There are at least two good reasons why CPS officials should and do exercise their discretion when it comes to any book.

The first reason is that these officials have a responsibility to educate the students of the Chicago Public Schools according to how the citizens of Chicago want their children educated.  In that capacity they make decisions daily about what curriculum to teach to the children in their care and to pick and choose which ideas they expose and which they keep quiet.  Ask yourself if any reasonable person should harass the CPS to promote hardcore pornography as suitable material?  How about propaganda from the Ku Klux Klan or the Neo Nazis?  What about a display of the Confederate flag? If your answer to any of these questions (or any other material you judge to be inappropriate or controversial) is no then you support the notion that some material should be excluded.  At this point, the argument is not one of principle but of degree – just where should the line be drawn.  That is a healthy argument to have but it is not one that should be swayed by emotional language like ‘conspiracy’, ‘cover-up’, or ‘lies’.  And these terms were used as emotional triggers on the cover and in the headline of the piece as nothing in the narrative of what CPS officials did indicated that any of these terms applied.  It may be true that they do apply, but there is no evidence provided to support that claim.  Fundamentally, it is up to school officials to decide what is and is not appropriate based on their entire demographic and in conjunction with school boards, parents, and the like.  Every community has the right and the obligation to set its own standards of decency.

The second reason is not rooted in questions of a moral aesthetic but in economics.  School systems, like any other human agency, are limited by scarcity.  Simply put, there is only a finite amount of money to be used to purchase materials.  The district is under a fiduciary responsibility to make the most of its money.  That means that they always ‘censor based on finite resources’ – that is to say that they don’t and can’t purchase every book out there.  Often, they don’t even consider material because it is inappropriate for their students.  I’m not speaking of material which may be morally questionable but rather material that is simply not appropriate by reason of age.  I doubt that one would find books on advance quantum field theory or Neo-Platonist philosophy on the CPS shelves.  I actually find the omissions of these types of works much more severe than omissions driven by morals or taste as the former limit the intellectual achievement and the world view of students.  Controversial material can always be found on the internet because its very controversy draws attention.  But important material associated with deep intellectual achievements is rarely discussed in the media.  So how is a student going to be exposed to the finest offerings of human thought if no record of it can even be found on a library shelf?  But I recognize that in a world of finite resources hard choices have to be made.

The final point worth noting is that CPS is not engaged in censorship in any real fashion.  They are not stopping students from owning it; stopping the publisher from selling it; stopping the author from writing or profiting from it, or locking any of these up in jail.  If CPS had the power to indulge in any or all these actions then their conduct would certainly rise to actual examples of censorship.   They would then constitute a government that infringes on the rights of its citizens by force.  What CPS did may offend our sensibilities or make us question their judgement, but it doesn’t rise to level of government led book burning.  Equating real censorship with the actions of a community deciding its own standard of decency is akin to the use of the word ‘Nazi’ when talking about someone who you don’t like – it conflates real evil with annoyance.

Real evil was portrayed in Persepolis with the author’s narrative.

Persepolis_page

Whether that is worth discussing in the Chicago Public Schools is a matter for the citizens of Chicago to decide and to choose – a right that was denied the people of Iran in the fashion described in Persepolis.  I certainly support CBLDF’s right to advise, persuade, and even coax the district to reconsider its actions.  I also understand their concern that the CPS are invested with a lot of power and authority and that power must be held in check.  But the rhetoric rises to the level where CBLDF is using propaganda to bully, then I say that they are engaging in exactly the same heavy handed techniques they deplore.

A Lost Format

When I was a young man, comics were not as main stream as they are today and yet, in some real sense, they were more pervasive.  To flesh that out a bit, comics were considered a young kid pursuit and their presentation and marketing were treated as such.  I can still recall, with vividness, the comics rack in the local Kroger grocery store.  It was to left of the teen magazine (Seventeen, Tiger Beat, and the like), which were to the left of the serious magazines that all grownups should be reading – things like Time, and US New and World Distort.  Almost every store had a rack of this kind, supposedly as a pacifier for the stressed mother who simply could not deal with her precious little snowflakes while shopping.

This was the age before direct marketing, Previews, online ordering, and certainly reprints in the trade paperback or glossy hardbound form.  Little care was given to the treatment or care of the issues and the release to and duration on the news stand was completely unknowable.  Sometime consecutive issues showed up, sometimes there was a gap.

As an avid collector, I had limited ways to find or afford the older material from which many of the comics of my formative years drew upon.  I remember being perplexed by such questions as “Who was Gwen Stacy?” and “Why did she die?” and having no real way to find out the answers.

Then finally, there was an attempt by the marketing wizards to fill in some of the gaps by bring affordable reprints to a hungry audience.  How they actually decided what to reprint remains a mystery to this day but the format they chose was perhaps even more puzzling.  It was common to find reprints in the form of a regular paperback book.

The very first example that came into my hands was a Pocket Book, Doctor Strange, Master of the Mystic Arts #1.Doctor Strange Book 1

 

Published in 1978 and sporting a Frank Brunner cover, this collection of reprints actually takes material from Strange Tales #110-111, #114-#129.  Measuring about 4¼ x 7 inches, each page bore a photo-reduced facsimile of one of the original pages in published in comic form on a page of about 7¾ x 10½ inches – reduction to about 37% the original size.  Below is a scan of two facing pages from the Pocket Book reprinting a material from the story “Return to the Nightmare World”, from Strange Tales #116.

Doctor Strange and Nightmare

Despite the reduction, the art is clear, the text readable, and the colors vibrant.

Also, the original material was tersely sourced, with only a brief one page preface by Stan Lee telling the reader that this volume contained the first eighteen stories featuring Doctor Strange. There was no way for an aspiring collector to know that there was a sequence break between issues #111 and #114.

Shortly thereafter, a second edition followed in 1979.

Doctor Strange Book 2

The stories reprinted here picked up immediately after the original run, spanning Strange Tales #130-144, but were of a different character entirely.  In the first volume, most stories were self-contained within one issue, with only one run of stories lasting three whole issues.  Almost the entirety of the second volume concerns itself with multi-issue confrontation between Doctor Strange and Dormammu, including the first appearance of the entity known as Eternity.

Doctor Strange stands before Infinity

About that same time in 1979, the paperback book entitled Star Hawks came out.

Star Hawks Book 1

This volume reprinted the daily comic strip by Gil Kane and Ron Goulart that ran from October of 1977 through May 1981.  Since the original publication was sized and layout for the ordinary newspaper, the staff at Tempo Books choose to layout the panels in landscape rather than portrait mode.

Star Hawks Interior

The panels remained at their original size, although their relative orientation changed. One simply read the book ‘sideways’.  Because the original strip was in black-and-white, the reprinted strip was also monochrome.

This approach was a really convenient way to consume a daily strip all at one go, without fear of interruption due to a missed delivery or, as was my case, without access to the original as it wasn’t carried in my local paper.

A companion volume, entitled Star Hawks II, followed in 1981 that brought the reader up to about October of 1978.

Star Hawks Book 2

 

Taken together, the two books brought about one year of a really good comic strip to the reader for a total investment of $3.50, which is cheaper than many comics on the market today. (Even adjusting for inflation, the price of about $10 was still a bargain).

In 1982, DC Comics offered a reprint paperback for The New Teen Titans.

Teen Titans Book

This volume picked yet a third way to present the original source material.  Like Star Hawks, the staff at Tor Books chose not to photo-reduce the pages.  Instead, they rearranged the panels so that they fit on the smaller page.  In 226 pages they were able to reproduce only the first three issues of The New Teen Titans.  However, they also chose to make the reprint in black-and-white.

Teen Ttans Brawl

So there you have it: three different approaches for reprinting three different series and two different types of source material.  In spite of the drawbacks, these small paperback opened a whole vista of reading excitement.  Here were unbroken runs of original stories that I wouldn’t have been able to afford then and still can’t now, printed in a fairly durable format that could be easily transported and, if the truth be known, read during school hours when the teacher was particular dull and unobservant.  All things considered, I wish they would bring it back.

Big Trouble Equals Big Fun – Act 3: Jack’s Back?

Well this week was supposed to be the finale of the review of the first story arc of Big Trouble in Little China, the comic.  But due to a production delay, as of this writing, I don’t have Issue #12, which seems to tie it all up.  I make that last comment based on the descriptions of Issue #13 in Previews that states that a new creative team is taking over and Jack Burton is being brought into the 21st century.

Perhaps it’s all for the best as this review will end with a bit of a cliff hanger that may whet the reader’s appetite even more.

Anyway, of all the three acts, the last one is the poorest.  While still fun, it lacks some of the originality found in the first two.  At times, it seems that one is reading the same set of panels as in the previous issue.  In addition, the narrative is confusing in places and there is still a strange interaction that I haven’t yet figured out.

At the end of Act 2, Lo Pan was once again defeated and killed but at the expense of Jack’s death being thrown into the bargain.  Where Act 2 was darker and more grim, Act 3 captures more of the light heartedness of the first set of issues.  Perhaps this explains the lapses in storytelling.

In any event, the action starts in the Hell of No Escape, where we find the spirit of Mr. Burton consigned with his arch-enemy, David Lo Pan.  Since Jack can’t suffer any bodily harm at the hands of Lo Pan, he is even cheekier with the ancient Chinese sorcerer and much of the humor in this act comes from the back and forth between the two.

As an example, shortly after their arrival in the underworld, Lo Pan turns his frustration on Jack and laments the fact that he will not be able to have his earthly pleasures with Miao Yin.  When Jack points out that Miao Yin was never into Dave, Lo Pan begins a pouty ‘yes she was’ back-and-forth with Jack responding in turn with a ‘no she wasn’t’.  Finally Jack asks

Jack and Lo Pan talk love

further confirming Lo Pan as a total nut job.

Their argument is soon interrupted when a demon cohort comes to torture them.  Captured and soon to be ravaged, Lo Pan convinces the demons to free him and, in return, he will show them where a martyr can be found to make their ‘games’ all the more fun.  The demons agree and Lo Pan explains Jack’s situation.  As he leaves the Hell of No Escape (come on there is a way in there must be a way out), Lo Pan is quite happy at the thought of Jack’s imminent suffering.

Meanwhile, back on Earth, Egg has Wang Chi dump Jack’s body into a pickle barrel and off they go to find someone who can help restore Jack to the land of the living.  The pair soon arrives at the home of Tai Sui Laohu

Tai Sui Laohu

who is chowing down on some rice as he’s kicked back in an easy chair with his bunny slippers.  Tai Sui Laohu thinks there is a way to get Jack back but says that all of them are going to have to consult a guy who rides a turtle.  More on this later.

Back in hell, things don’t work out quite the way Lo Pan hopes and soon Jack has the demons ponying up their stuff in an all-out game of Texas Hold ‘Em.

Texas hold em in hell

Whether demons are stupid or whether these ones had an sinister plan is never quite clear, but Jack wins a way of the Hell of No Escapes with all their stuff by cheating them in a manner reminiscent to the classic episode of Star Trek called ‘Piece of the Action’.  As Jack leaves hell, he makes an interesting observation about marriage which is best consumed straight from the horses mouth.

Jack leaves hell

Note the amulet around Jack’s neck, for reasons I can’t explain, it plays a critical role in some later events.   As Jack leaves the Hell of No Escape behind, he finds himself in the spaces between and then soon in a new hell where he meets a reptilian demon whom Jack dubs Slinky.  Jack tells Slinky he could really go for a trip to a bar and is amazed when Slinky points out that there is one handy.  Jack offers to buy Slinky a round

Jack offers Slinky a beer

and almost immediately Jack has a new demon BFF. Another inexplicable item is worth mentioned here (as seen from the advantage of hind sight).  Note the curious hole in Slinky’s breast plate.  It looks like something round and amulet-sized might fit in there. Hmmm….

Well off they go to get some brew and no sooner do they enter the gin joint then what do theirs eye behold?  None other than David Lo Pan, belly up to the bar with a face that could curdle fresh milk.

Jack and Lo Pan get into a fracas.  In the commotion, Jack loses the amulet and Slinky (who is much smaller than his armor implies, finds himself able to seize it as a prize.

Slinky grabs a prize

He flees with the amulet while Jack and Lo Pan are cuffed by the owner and forced to pay of the damages by washing dishes.

Jack and Lo Pan wash dishes

Some while later, Slinky returns to liberate Jack, sporting the amulet in his breast plate, sort of like Iron Man’s main repulsor ray on his chest.  Why Slinky took the amulet and why he comes back are quite a mystery to me – and one I don’t believe will be explained in the final issue of this arc.

Slinky and Jack face overwhelming odds in their attempt to escape but, at the last minute, a giant flying demon, like something out of the demented mind of H. P. Lovecraft, swoops in to kill all their pursuers.  And you thought deus ex machina was dead and gone.

Unfortunately, Lo Pan also escapes and threatens them with a horrible revenge as soon as he retrieves something called the Black Serpents Tongue.  Playing the role of Captain Obvious (or a Cistercian Monk for those who get that reference), Slinky steps in with a handy explanation of why they should be worried.  He tells of the god Yama defeating the Black God of Chaos by ripping the beast’s tongue from its mouth. Somehow, Yama forged it into a sword of great power but he soon lost it

Ancient legend

In order to get the power to retrieve the blade from the Hell of Ice and Sorrow, Lo Pan makes a particular evil deal with the Dark Gods of the East

Lo Pan makes a deal

who consent to give Lo Pan the power of the Breathe of Green Flame.

While Slinky and Jack pursue Lo Pan in the hopes of preventing him from retrieving the sword, Egg, Wang, and Tai Sui find the man on the turtle

Is it Master Roshi

 

whose name is P’an Ku (although it should be Master Roshi).

And this were it ends.  As explained above, Issue #12 looks like it should draw this story arc to a close.  If I had to guess, I imagine that Lo Pan is lost forever in the Hell of Ice and Sorrow.  Jack returns to the land of the living but somehow 28 years into the future, probably due to some spell cast by P’an Ku.  And what about Slinky?  I think he’ll open his own bar in the Hell of a Thousand Hangovers.

Big Trouble Equals Big Fun – Act 2: Lo Pan Returns

Okay, Lo Pan is back, and he is particularly annoyed with Jack for not only having killed him in their last encounter but for consigning him to torment in the Hell of Those Killed by Idiots.  And his renewed presence on our plane means yet another demise of a relationship between our mullet-sporting hero and a loved one.  This time it is Pete, who once more under Lo Pan’s control, turns on Jack.  Even all the good times traveling in the Pork Chop Express aren’t enough to save marriage number five

Pete_turns

Fortunately for our adventurous band, the Chang Sing show up just as things get hairy, allowing Egg Shen and company to use the old ‘vanish in a cloud of smoke’ routine to get out from under Lo Pan and his twisted boy band.

Despite their narrow escape, things aren’t rosy.  Egg reminds them that Lo Pan has vast resources and all of those will be bent towards revenge.  As a spirit, Egg is unable to harm Lo Pan and the only way to make him flesh again is rather unpleasant.

Sacrifice Needed

And so a quick plan is put together off panel.  Not one to be daunted by tales of death and destruction, Jack leaves in a conspicuous fashion with Wang disguised as Miao Yin to lure everyone away – including the Lords of Death.

Once on the road together, Burton takes a few opportunities to tease Wang about how good a a women Wang makes.  These comedic observations must be pretty accurate, though, because when Wang and Jack stop at a biker’s bar for some food, Wang comes under some unwanted attention

Jack and Chang in a biker bar

Feeling sexually harassed, Wang reacts in the only way he knows how – with his feet of fury.  He is in the process of taking the whole bar down when the burrito he just ate drives home a bad case of Montezuma’s revenge.

Green to the gills, Wang sinks to his feet, about to get stomped, when he and Jack are saved by an old acquaintance by the name Moonie Joe, who also happens to be the big man at the biker bar.

Meanwhile, the real Miao Yin walks the Midnight Road with Egg Shen under the assumption that this would be the last place where Lo Pan and company would look for them.  Like her husband, it seems that Miao is having a hard time keeping her temper, perhaps due to the ‘coitus interuptus’ events surrounding her wedding.  Whatever the reason, she goes off in hilarious fashion over the smallest of slights leaving Egg to wonder what exactly has happened

Miao explains

Back at the biker bar, Moonie Joe, Jack, and Wang confer about the next steps unaware that two men in black, the Zhang Brothers, are on their trail

Zhang Brothers

Jack unveils his master plan to take Boot Nail Highway, a mostly abandoned and scenic stretch of highway.  Much to his surprise, Moonie Joe freaks out and begins to tell a story of a dead alien whose ghost haunts Boot Nail Highway looking for people to eat.

Jack dismisses the warnings and soon he and Wang are camped out on the side of the cursed road, drinking beer and slurring their speech.  They look like sitting ducks and indeed the Zhang brothers are quite sure that they will be able to bring Jack back to Lo Pan, although perhaps not in one piece,

MIB with a bag

Before the campers are caught unawares by the Zhang Brothers, the ghost alien that Moonie Joe warned them about shows up and eats the assassins, putting an end to a brilliant mayhem career.

While these events are happening on the earthly plain, Egg and Miao continue their journey in the spirit realm.  As they climb through the bizarre, other-worldly scenery, they discuss what it means to be a hero

Egg and Miao discuss

What they don’t realize is that agents of the Seven-Faced Widow are tracking them and they are soon subdued and brought to face the lady with seven faces and five hundred pounds of flesh for each one.

Jack and Wang continue eastward, stopping for lunch at a truck stop in Nashville.  It seems everywhere he goes, Jack is known by the locals, and this truck stop is no different, and the pair are waited on by a giant, slow-witted country cook by the name of Bert.  And what a good thing that turns out to be, for when Wang and Jack head back to the Pork Chop Express, who do you think is waiting for them?  None other than the Lords of Death.

The Lords start taking a bite out of Jack and things look bad when Bert gets involved and levels a beat-down on the Chinese street gang.

Bert has at it

Sadly, before he can finish the job, his ma shows up and scolds him and drags him away.  But by this time the locals have joined Jack and Wang in the free-for-all.  The cops show up shortly thereafter and propose a southern-styled solution to the ‘disagreement’ between the two sides

Southern Justice

The Lords of Death pick their leader, Black Knife, to represent them and the rednecks pick Jack (mostly because of his hair).  Facing off in the pig pit, Jack looks grossly overmatched and it seems certain that he’ll be the one the pigs dine on that night.  However,  fate seems to be on the side of our hero as she so often is, and when Black Knife rushes forward he slips in the muck and accidently impales himself on a broken shovel handle.  In typical style, Jack greats the sudden victory with a “It’s all in the reflexes” response.

Having defeated their leader, the Lords of Death now swear their allegiance to Jack.  With a small army now under his command, Jack resolves to head back to San Francisco and confront Lo Pan.

Back in San Francisco, we find Egg and Miao prisoners, after the Seven-Faced Widow had turned them over to Lo Pan.  Her asking price is that Lo Pan whacks Jack – something he’s already itching to do.  Egg is tied up while Lo Pan prepares Miao Yin for his pleasure.  Qiang Wu pays a visit to Egg but is doesn’t end too well for Qiang’s ego

Egg gets a barb in

Jack soon launches his offensive and lots of action takes place with Wing Kong, Chang Sing, Lords of Death, and demon combatants all going at it in the subterranean lair of Lo Pan. Egg takes down Qiang but is exhausted.  As Jack joins his side, Egg asks if Jack is ready

Jack is ready

Jack allows himself to get captured and Lo Pan stabs him through with a sword.  Gleeful that he is finally going to have some ‘earthly pleasure’

Lo Pan mortal again

Lo Pan is heedless of the fact that now that he is flesh he can be killed and Egg runs him through, thus ending the threat, at least for now.

Egg consoles a grieving Wang Chi suggesting that there may be a way to bring Jack back – after all Lo Pan didn’t seem to stay dead long.  And Jack, as he journeys to the afterlife, decides that it isn’t too bad.  Not what he imagined but not too bad – that is until he finds that he and Lo Pan are sharing a common hell.

So ends Act 2; a little darker and less humorous than Act 1 but certainly a lot of fun.

Next time act 3.

Big Trouble Equals Big Fun – Act 1: The Midnight Road

Without a doubt, one of the best movies of the 1980s was John Carpenter’s ‘Big Trouble in Little China’.  This offbeat action, horror, comedy, fantasy is hard to match in fun and excitement.  From the opening scene with Egg Shen, the enigmatic Chinese sorcerer, to the final glimpse of the Pork Chop Express as it rides off into a torrential downpour, the movie has just the right mix of humor, camp, action, and plot.  Since its release in 1986, the story of Jack Burton’s short visit to San Francisco has stood alone.  No sequels, no prequels, no television spin off.  That is until Boom Comics started publishing the comic by the same name.

For those who haven’t seen the movie I have things to say.  First, what is wrong with you?  Do you starve yourself of good food, the great outdoors, and human companionship as well?  Second, stop reading this now and go out and watch it – I’ll be here when you get back.

Okay, now that we are all on the same page, some comments about the comic.

Brought to you by the creative team of John Carpenter (yes that John Carpenter) & Eric Powell on story and dialog and Brian Churilla as the artist, Big Trouble in Little China is a blast as a comic book.  The initial storyline is roughly in three acts with about four issues per act.  All the action and favorite characters are there along with a lot more humor, weird, and Jack Burton backstory.  We also get to see a lot more hells than just those mentioned in the movie (the Chinese have a lot of hells).

The first act picks up precisely at the moment the movie leaves off.  We see the Pork Chop Express fighting its way through rainy northern California weather with an unwelcome hitchhiker

Pork Chop Express

stowed in the back of the rig. Not content to just sit there getting wet, Lo Pan’s demon soon bursts his way into the cab and lunges at Jack.  Just as Burton is deciding that his time is up, the creature starts licking his face affectionately

Jack and Pete

and suddenly a beautiful friendship is born.  Dubbing his new pet Pete, Jack decks him out in spare clothes and then promptly turns around and heads back to San Francisco.

When Jack and Pete arrive just in time to attend Wang Chi’s wedding to Miao Lin.  At the reception, Egg explains that the bond that Lo Pan had with Pete transferred to Jack when the later killed Lo Pan.  Jack and Pete kick around at the buffet table and at this point we are treated to the first of four flashbacks to previous Mrs. Burtons.

At the Wedding

It seems that wife #2 became available after she ‘encountered’ Jack in a broom closet at his cousin’s wedding.  On pregnancy test and shotgun marriage later, Mr. and Mrs. Burton are enjoying what passes as marital bliss when the bottom falls out.  Wife #2 had no bun in the oven and a father, who as the leader of his local cult, is trying to resurrect a Babylonian death god.  It seems that Jack is destined to be surrounded by the supernatural. Needless to say a quicky divorce follows.

Just as Wang Chi and Miao Lin are about to start their honeymoon, the Wing Kong crash the party and a full-fledged melee breaks out.  The action comes to a screeching halt a few minutes later as a new villain makes the scene.

New beginning

Deeply annoyed with the fall of Lo Pan, Qiang Wu gives Egg and Jack three days to retrieve the spirit jars of Storms, his brother disciples.

Midnight Black Road

So begins the quest on the midnight/black road (one complaint – the writing staff keeps switching the name).  As Pete, Jack, and Egg travel along the midnight road in the Pork Chop Express, we are treated to a whole big plate of strange and, often crude humor.

Where did Egg go

Along the way, we are treated to the back story for wives #3 and #4.

It seems that the third Mrs. Burton, troubled with the prospect of growing old, joins a band of goth vampires and becomes one of the undead.  She comes back for one more marital bed tussle before she ends her human husband’s wife.  Lucky for Jack he’s an early riser and that his bedroom window faced east on a sunny day – scratch wife #3.

Mrs. Burton #4 has an even stranger hookup with our romantic lead.  It seems that she was a mind controlling gypsy who put her beloved to the sinister task of killing and robbing those hapless souls who came to her to have their fortunes told.  Unfortunately for her, the local villages finally have enough and, gathering their torches and pitchforks, put her to a gruesome end – scratch wife #4.

The funniest exchanges occur when they near the lair of the Seven-Faced Widow.  Her lair sports a fantastic image of her

Seven Faced Widow Home

but as our heroes soon discover images can be deceiving

False Advertising

Despite coming face-to-face with the Seven-Faced Widow’s impressive stature, Jack remains unfazed and delivers some biting commentary about the state of art on the midnight road.

A pithy exchange

The widow poses some challenges that the trio must conquer in order to obtain the jars.  But Jack, being rather quick in his reflexes and comfortable thinking outside the cultural-sensitivity box, simply steals the jars and heads back to Qiang.

At this point we actually get to hear about Mrs. Burton #1.  It seems that she was a beautiful and decent soul and that she dies of some disease or condition.  This flash back is about the only poignant note one finds in the series to date but it gives a lot more depth to Jack’s character.

Finally, Egg, Pete, and Jack make it back to our world and deliver their cargo.  Once the former Lo Pan fan boy has the jars he quickly reconstitutes the storms

The Storms are back

and then brings back a petulant Lo Pan from, get this, the hell of those killed by idiots.

Lo Pan returns

Thus ends act 1.  Next week, I’ll cover the new quest to beat back Lo Pan in Act 2.  It gets weirder and a lot more fun.

Lost Classic: Abraxas and the Earthman

Captain Ahab as an alien, space-faring whales, giant praying mantises, and the corpus callosum.  What do all these things have in common?  They are integral story elements in the lost classic comic story called Abraxas and the Earthman.

Originally published in serial form in Epic Illustrated issues #10-17, the mature magazine offering of Marvel Comics in the 1980s, Abraxas and the Earthman was the brain child of Rick Veitch.  Veitch is primary creator and seems to have done the plot, dialog, layout, finished art, and coloring all by himself. The work is best enjoyed in the bound edition published by King Hell Press, even though the page size is slightly smaller than the original.

Veitch’s retelling of Moby Dick seems to have borrowed as much from the hippie culture of the 1970s as it does from the Romanticism period in American history that birthed Melville’s 1851 tale.

The story centers on the bizarre otherworldly adventures of the cetologist John Isaac.  Isaac’s psychedelic odyssey starts aboard the nuclear submarine the Barb under the command of Navy Commander Falco.

Isaac_and_Falco

Their mission is barely underway when they are attacked in true 20,000 Leagues Under the Sea-fashion by a giant squid.  This squid, however, is no ordinary denizen of the deep.  It sports what looks to be a log cabin on its back, and its large and immensely strong tentacles begin to tear gaping holes in the submarine’s hull.  The Barb is soon destroyed and Isaac and Falco face death in the murky waters well below the surface.  They are spared this fate when something grabs a hold of Isaac and pulls him to safety while he, wildly clutching at Falco’s leg, rescues his commanding officer.

As soon as they are inside the squid, they discover just how their rescue was effected.  A large, purple alien, named Staub, dressed in 18th-century sailor’s garb, had yanked them from the sea and is addressing his captain saying

Staub_intro

This is our first glimpse of the strange aliens and bizarre world that inhabit the space whaling fleet, and our first hint that the unusual (perhaps unique) structure of the human brain will play such a major role in the story line.

In answer to Staub’s call, Captain Rotwang walks in on one good leg and one peg

Rotwang_enters

and informs Falco and Isaac that the ‘Great Red Abraxas’ took his leg and that the Xlexu surgeons were ones who fashioned its disgusting replacement.

Rotwang then turns and orders his men to ‘put your backs into it’, leave the Earth and its puny whales behind, and head for the whale planet.  The squid/longboat breaks the surface and, hauling two humpback whales in toe, sets out for space.  Shortly afterward, they near Rotwang’s giant whaling vessel, named the Yorrikee, which looks more like a self-contained ecosystem than a sailing vessel.

Rotwangs_ship

If Melville intended the Pequod to be a microcosm of human existence, I suppose that Veitch intended this star-sailing ship to a be a microcosm of the entire universe.

Once aboard, Rotwang orders the Xlelu surgeons to prepare Isaac for lookout duty and Falco for the furnace.  The Xlelu, large aliens that resemble praying mantises, incapacitate each man and then carry them off.  Through the strange venom in its bite, the Xlelu merges his consciousness with Isaac. The latter watches in muted fascination as the surgeon removes his skin and then turns his attention inward.

In a dream that isn’t quite a dream but a mental representation of the biochemical changes acting within him,

Xlelu_takes_Isaac_inward

Isaac witnesses the landscape of his mind.  He sees a sea of faces each with a vivid red gash down the center of his forehead.  The Xlelu states that these are the faces of John’s former lives, each bearing the mark of the divided double-lobed brain.  The Xlelu then merges John’s brain into one harmonious whole.

The Xlelu hang the modified cetologist, now cocooned in a chrysalis, to a branch of one of the trees to await his rebirth.

Isaac_changes

The physical changes are profound.  Where his skin once covered his body, there is now a clear membrane that allows the passerby to see muscle, bone, ligament and tendon as clearly on display as in a medical student’s anatomy book.  In addition, Isaac can now see almost the entire electromagnetic spectrum.  As radical as these changes are, they are nothing compared to what is in store.

Rotwang shows up on the scene with a devil’s bargain.  He offers to restore Isaac if John will help him hunt down the great red whale Abraxas.  Convinced that he needs more incentive, Rotwang then shows him the rest of the Xlelu handiwork.  A living, body-less Falco is now a plaything, subject to Rotwangs’s whim

Rotwang_and_Falco

while  Falco’s body, complete from the neck down, tirelessly tends the Gravity Root, the power source for the Yorrikke.

Reluctantly, John agrees to help, and Rotwang immediately seals the deal by forcing John to participate in the flensing of a whale that has been captured. Flensing involves stripping the outer flesh of the whale from its body, including the skin and the blubber underneath, which is then boiled to get the valuable whale oil contained therein.

Once the whale has been completely butchered, a dispirited John Isaac climbs in some tree branches and falls immediately asleep.  Shortly after he begins to slumber, the Yorrikke encounters the whaling vessel Ymir headed by Captain Dolphin.  In a meeting closely paralleling the one between the Pequod and the Rachel in Moby Dick, Rotwang sees the horror that Abraxas has visited on the Ymir but, nonetheless, continues in his self-destructive path of vengeance.

The next day, Isaac is forced to take part in the customary post-flensing meal.  Rotwang forces him to drink the blood of the slain whale and to take part of its giblet, an organ located in the head of the whale, used to create its song and said to be the seat of its soul.

Isaac_has_a_meal

The giblet acts as a mind-altering drug and Isaac’s aura soon leaves his body to fetch Abraxas.

Finding that Isaac’s job is now done, Rotwang welches on the deal and tries to kill the now insensate human, but he is unable to carry his plan through because at the moment Abraxas arrives, his size dwarfing even the immense extent of the Yorrike.

Abraxas_arrives

Seizing the distraction, the Xlelu intervene on John’s behalf and rescue him.  They carry his limp body and drop him down the maw of Abraxas.

For the most part, this is the point in which Abraxas and the Earthman begins to depart from Moby Dick.  Safely inside the red whale, Isaac, unaware as Abraxas destroys the Yorrikke, begins to piece together what the Xlelu have been up to.  He finds a host of Earthmen transformed just like him, all mad from the incessant whale song of pain that Abraxas sings.  They force John, who they call self, into the living giblet of Abraxas, where he achieves a kind of soul-communion with the whale.  Once inside this mysterious organ, his soul (here defined as the conscious mind joined with his aura)

Isaacs_soulful_realization

is liberated and helps to heal Abraxas.

Rotwang is not quite out of the picture though.  After acquiring deadly technology from giant aliens (yes it did get weirder), he convinces the rest of the fleet to unite with him to destroy Abraxas.  He forces the Xlelu to join the two lobes of Falco’s brain.  Falco immediately has a vision where Abraxas is floating and the hunt is back on.  Meanwhile, John and Abraxas have now completely merged into a single symbiotic creature – two bodies, two souls, but one entity.

final_state

They go on to save numerous souls from the grip of Aion, “the devourer of awareness who strips all memory from souls before sending them back to live another life.” The symbiote then deposits each soul in a whale, thus starting a new race of man-whales.

Rotwang and the fleet close in for the kill but, despite the savageness of their attack with the stolen alien technology, Rotwang’s final grasp at revenge fails to do anything more than injure Abraxas and lead to the destruction of the whaling fleet.  The Isaac/Abraxas soul emerges once more, pulls the stinking, blackened soul of Rotwang from his body, and sends it on to be purged by Aion.

As the story closes, the Xlelu, who have tended Abraxas’s wound suffered at the hands of Rotwang, perform a last bit of exposition.  They say that as agents of evolution, they have been entrusted with the seed of life (DNA). From that seed they created whales first.  Ages ago, the whales engaged in the Great Migration, leaving the whale planet behind and spreading across the universe, giving rise to the various races of men.  Now is the time for men and whales to exist in communion.

Xlexu_explains

The Xlelu ask Isaas/Abraxas what they will call their new race.  Their answer:  “Call me Ishmael.”

And so ends one of the trippiest comics stories I’ve ever read.  Part science fiction, part allegory, part moralistic tale, ‘Abraxas and the Earthman’ has some rough spots in both pacing and plot.  The end chapters seem rushed as if the serialization were coming to an end and Veitch had to fit some pieces in at the last minute.  That said, there is simply no way to view this work as anything other than a classic tale doing what comics do best.

The art and panel layout are vivid, beautiful, and imaginative.  The story line is weird in the best sense of that word, exploring concepts that can only be expressed in the medium of sequential art.  No amount of descriptive prose can bring home the wonder of the Yorrike, the horror of the bodyless Falco, or the alien nature of the Xlelu.  ‘Abraxas and the Earthman’ is a classic tale worth reading and adding to any comic collection.

Roots of Quicksilver and the Scarlet Witch

I got a request from a friend after we both went to see Avengers 2: The Age of Ultron.  My intention was that last week’s post on this installment of the Marvel Cinematic Universe (MCU), and what is likely to be a huge pot of money for the power structure of Disney, would be my only post related to the movie.  Alas, that intention is now derailed as my dear friend asked for some back story on the Maximoff Twins, Pietro and Wanda.

Just in case you’ve been living under a rock, Pietro and Wanda Maximoff, also known as Quicksilver and the Scarlet Witch, are some of the new Avengers featured in the film.  They received a cameo appearance in the mid-credit teaser from Captain America 2: The Winter Soldier.  Quicksilver is super-fast, running so quickly as to be only a blur.  His representation in the movie closely parallels the original conception of this character in the comic books.  The Scarlet Witch is a bit more complicated.  In the film, she possesses both telekinesis and the ability to manipulate the minds of her enemies.  While stylistically similar to her comic book version (scarlet clothing and exotic gestures to invoke her power), the Scarlet Witch of the movie differs in some key ways, making it much easier to integrate her character into reasonable storylines.

The back story from the comic book begins with their premiere in X-Men #4 in 1964.  When we first meet Quicksilver and the Scarlet Witch, they are seated at a dining table, eating an evening meal with the Toad and Mastermind. Brother and sister are not only mutants but also official members of Magneto’s Brotherhood of Evil Mutants.

First_appearance_Pietro_Wanda

It seems that Magneto had saved them some time earlier from villagers intent on harming them for being different.  In their first battle with the X-Men, Quicksilver’s incredible speed doesn’t prevent him from being literally out-maneuvered by the Angel.  The Scarlet Witch quickly retaliates with a small movement of her hand and the ceiling caves-in on the Angel, incapacitating him.

Wandas_first_hex_Issue4

This is the first occurrence of her mysterious hex power.  This choice of mutant ability will cause problems for Marvel from here on and will become a sort of ‘deus ex machina’ that some writers avoid and others embrace but which will continue to generate controversy even after it is ‘fully explained’.

The twins appear repeatedly in X-Men #5-7, but with the action always carefully scripted so that Wanda either doesn’t need to or is prevented from using her hex power in any significant way. There is even an occurrence when, while meeting the Sub-Mariner, Wanda is overcome by girlish emotion an accidently unleashes a hex his way.

Wandas_hex_goes_awry_Issue6

They stay under the thumb of Magneto until the end of X-Men #11, when the dread master of magnetism is snatched away by the Stranger. Feeling their debt to Magneto fully paid and longing for a more wholesome way to employ their mutant powers, brother and sister bid their time by laying low in Europe and looking for an opportunity to become heroes.

Such an opportunity presents itself in Avengers #19, when they read a newspaper account of how the Avengers had just added Hawkeye to their ranks and that other new members might be accepted as well.

Wanda_and_Pietro_have_hope_Issue16

A quick letter is penned and sent to the Avengers (ah, the good ole’ days of snail mail and low security).

A_letter_is_written_Issue16

And the next thing you know, Wanda and Pietro arrive in New York, where they are greeted by none other than Tony Stark (looking vaguely like Robert Downey Jr).

Coming_to_America_Issue16

The Avengers do name them as replacements, as the heavy hitters on the team, Iron Man, Thor, and Giant-Man, had decided to step down from team adventuring for a while.  At the end of Avengers #16, the first really new lineup is introduced

The_new_lineup_Issue16

with Captain America leading the Scarlet Witch, Quicksilver, and Hawkeye.

In many ways, this is one of the best Avengers lineups, since the team now lacks in raw strength and has to compensate with teamwork, strategy, brains, and resourcefulness. It also provides a showcase for the talents of both Hawkeye and the Scarlet Witch.  In particular, the nature of her hex power gets better defined and a limit on her ability is set down – most probably in order to cap the open-ended nature of her appearances in the X-Men.  Wanda is only able to produce 3 hex bolts before becoming too exhausted and needing some time to recharge.

Unfortunately, this approach was probably too much of a strain on the writing crew and the roster gets switched again by issue #28 with the return of Giant-Man and the Wasp. Shortly thereafter, the twins return to Europe in Avengers #31 to regain their power. A brief stay seems to rejuvenate them both but with a greater impact on the Scarlet Witch.  They rejoin the team in Avengers #36 and remain there until issue #53. During this time the Scarlet Witch is an on-again/off-again character – sometimes deadly strong with her hex power, sometimes weak.  I think the writers simply didn’t know what to make of her powers and, by issue #48, she’s lost her hex powers completely.  This happens during the opening round of a cross-over battle between the Avengers and the X-Men, on one side, and Magneto and his Brotherhood of Evil Mutants on the other.

After Magneto’s defeat in issue #53, Wanda and Pietro again return to Europe looking to revitalize Wanda’s mutant powers.  The readership is denied even a glimpse of the pair until nearly two year later, when Wanda and Pietro resurface in issue #75.  This time Wanda is lured into reciting a spell and releasing a menace from another world.  This is the first inkling of her possessing magic as well as mutant powers.

Brother and sister again rejoin the Avengers shortly thereafter and a romance almost immediately blossoms between Wanda and the Vision.  Indeed they almost kiss in issue #91 but, at the last minute, the Vision demurs.

By now, nearly 8 years have passed since Wanda and Pietro made their first appearance and during that time they were never really parted.  That said, their paths diverge in Avengers #104.  After a battle between the Avengers and the Sentinels, Quicksilver is mortally wounded and, being stranded in an unknown location, is left behind.

Pietro_down_Issue104

As I recounted elsewhere, he is eventually rescued by Crystal of the Inhumans; an act of kindness that entwines his fate with theirs.

Wanda remains with the Avengers, where her romance with the Vision deepens.  Eventually the twins are reunited at the marriage of Quicksilver and Crystal.  Shortly after the ceremony, the witch known as Agatha Harkness, who had been the Fantastic Four’s governess, chooses Wanda as her new magical apprentice.

Agatha_and_Wanda_Issue128

Under Harkness’s tutelage (and Steve Engelhart’s scripting), the Scarlet Witch begins to evolve from a love-smitten damsel into a strong, mature character.  Part of that maturation results in her marriage to the Vision in a joint ceremony marking the end of the Celestial Madonna storyline that ran through the Avengers from 1972-1974.

By now, the attentive reader might have noticed that I have not used the name of Maximoff in describing the Wanda and Pietro of the comic book universe.  This is because their parentage and surname went unrevealed for a long period of time, and when revealed it was given as Frank (Giant-Sized Avengers #1, 1974).  The Golden Age hero Robert Frank, aka the Whizzer, maintains that Wanda and Pietro are his children, and this identification seemed natural as both the Whizzer and Quicksilver possessed super speed.  Robert, distraught with grief over his wife’s death in childbirth, abandoned the children to be raised by Roma in Eastern Europe. Frank’s assertion of paternity remains unchallenged for five years until John Byrne ties all of the various pieces together into one of the best storylines in Marvel’s publication history.

It starts in issue #181, when a Roma by the name of Django Maximoff ‘kidnaps’ Pietro and Wanda and tells them an alternative origin.

Django_explains_Issue182

He insists that Pietro and Wanda are his very own children and urges them to remember him.  They soon free themselves from his clutches but decide to journey with him to Eastern Europe to find the truth.  After all, they had returned there on two other occasions when they needed to.  Their journey leads them to the awful truth that neither the Franks nor the Maximoffs are their parents.

By eyewitness testimony of the cow-woman Bova, they come to learn that their mother, a woman named Magda, had fled from her husband and sought refuge on Wundagore mountain.  Wundagore is the home of the High Evolutionary, a scientist obsessed with creating a race of sentient animals.

Magda_arrives_at_Wundagore_Issue186

Magda soon gives birth to Wanda and Pietro, but her happiness is short lived.  Fearing that her husband would soon hunt her down, Magda leaves Wanda and Pietro with Bova, who then brings the babies to her master.  The High Evolutionary first attempts to give them to the Franks,

High_Evolutionary_plans_an_adoption_Issue186

who were expecting their own child. However, Madeline Frank dies after giving birth to a stillborn baby and Robert flees under the weight of his own grief.  The High Evolutionary then gives the babies to the Maximoffs to raise as their own.

High_Evolutionary_gives_the_twins_away_Issue186

While not explicitly stated, long time readers knew that Magda’s mysterious husband was none other than Magneto.  Thus the twins had been saved early on and subsequently bullied by their own father, even though they were unaware of it.

Later writers build upon this structure.  Wanda’s mutant powers are explained as manipulating the probabilities of the universe.  These powers, her magical training, and her kinship to Magneto lead to weirder and weirder storylines.

Thankfully, the creators involved in the Marvel Cinematic Universe have the sense to limit her powers and, since Fox owns the Marvel mutant property, this twisted history will never see the silver screen.