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The Wicked and The Divine

The Wicked and The Divine is an ongoing series from the creative team of Gillen McKelvie (writer) and Wilson Cowles (main artist), published by Image Comics.  The basic theme of the comic is to examine the question ‘what price fame’ and the basic mechanism for performing this evaluation is that the most visible pop icons are literally gods – 12 paranormal beings with names plucked from every belief system on the planet (although not all 12 need be present at the same time – their emergence being staggered).

However, there are rules and a catch.  The rules are few but important.  These twelve gods are part of The Pantheon which promotes them as pop stars, affords them access and privilege, handles their fan interactions, and cleans up after their ‘miracles’, all at the expense of subjecting them to the oversight of a mysterious, masked old woman.  The catch is based on the old saw that says that a candle that burns brightest burns for the shortest time.  Two years is all you get as a god before you die.

At the time of this writing, the creative team has completed 3 major story arcs and, truth to tell, I am still unsure as to how I feel about the effort.  In order to understand my ambivalence, I need to sketch not only the events that have been revealed in the text but my own inferences based on them.

The method of storytelling is predominantly sequential with flashbacks thrown in at various junctures to fill in a bit of characterization or to answer an open question.  There are at least twenty important characters but most of them seem to be of the same essential temperament – greedy, petty, and generally unsympathetic.  The major distinction between them is how they approach the fame associated with being super-powered gods/pop stars.  These characters fall into three groups: the famous, the wannabes, and the enablers.  There seems to be no considerations of other types like, say, a character who shuns fame because he truly knows the difference between the good life versus the high life.

The plot is actually quite simple at its core, although the creative team does a nice job of decorating the events with enough flesh that the skeleton doesn’t peek out much.  The events of the story start tantalizingly enough about 90 years earlier with a previous recurrence (such is the name given to the cyclic return of the gods).  While twelve gods comprise a recurrence, at the opening scene we see only four of them at their gathering table.  The remaining spots are manned with the skulls of their deceased comrades.

1920 Pantheon

The older woman, dressed something like a middle-aged flapper sporting a mask,

Ananke

addresses them with some final words before stepping outside the house which then proceeds to explode.  So much for the gods of the 1920s!

The scene moves forward nearly a century to the next recurrence and our attention is now focused on perhaps The Pantheon’s biggest fangirl, Laura Wilson, who skips classes at her local university in order to be caught up in the excitement that is The Pantheon.

Laura Wilson

Laura distinguishes herself in the eyes of The Pantheon by being the last person to pass out due to excessive ecstasy during a concert performance by Amaterasu (Japanese sun god).  Waking up after her swoon, she becomes acquainted with Lucifer and, in typical Faustian fashion, promises to ‘do anything’ for a chance at meeting with other members of The Pantheon.

I will do anything

Whether this little slip amounts to anything remains to be seen but why have a Lucifer in the story to begin with if rebellion, soul-selling, and quibbling about terms isn’t needed.  In any event, the L’s go off to a Pantheon post-performance party.  The fun barely gets going, when two gunmen, shooting from a rooftop across the street, open fire on the intimate little gathering, provoking Lucifer’s ire.  In due course, the assailants collect what they have coming when Lucifer steps out onto the balcony, snaps her fingers, and proceeds to vaporize their heads.

A short time later, the jurisprudence system has convened in a court room to decide whether the blond-haired hellion is guilty of murder.  In a characteristic act of defiance, Lucifer taunts the judge, asking how anyone could kill another by simply by snapping his fingers like so.  Unfortunately, Lucifer’s snarky speech is cut short when, at the moment she snaps her fingers, the judge’s head also explodes.  Lucifer, as shocked as anyone, realizes she’s in real trouble now and, as she is being led out of the courtroom past Amaterasu, she whispers a request for Amaterasu to get Ananke to help.

Despite her protestations that she didn’t kill the judge, the public at large concludes Lucifer is guilty. And off she goes to prison.  Sitting in a cell and sporting finger cuffs that prevent more snaps, Lucifer remarks dourly on the fact that her only visitor is Laura.  Still beggars can’t be choosers, and Laura manages to get the Lord of Lies to open up to her.  Plucking up her courage, Laura asks about the whispered name of Ananke that she had overheard in the courtroom.  Lucifer curtly responds with an answer that would find more a home in Harry Potter.

Who is Ananke

Not to be deterred and intrigued by a member of The Pantheon who is outside of the limelight, Laura turns to her phone and to Wikipedia to find out all.

Wikipedia Ananke

Meanwhile, back Valhalla the headquarters of The Pantheon (yes that means there is an Odin), the reader is treated to just what Ananke’s position is as she expresses herself to the other members of the Pantheon.

Ananke on Lucifer

While her last words about the recurrence and human inspiration are cryptic at this point in the story, their meaning becomes clear much later on when Ananke explains that the reason for the god’s return every 90 years is so that they can combat the darkness and secure a better future for humanity.  I suppose this is the writer’s way of explaining the various golden ages that have cropped up in human history and then collapsed and disappeared.  Ananke also explains her role.  As goddess of necessity, she is tasked with sheepherding the new incarnations of the gods, who emerge from the general population at the appointed time but with no awareness of their previous incarnations.  She is the only one who persists from recurrence to recurrence.

The public clearly have bought into the beneficial aspect of the recurrence, with some members even asking

Do we deserve a pantheon

This recurrence myth may be a reasonable explanation for the characters in the story, but the reader is purposefully left with a sense that much of this ‘truth’ is simply Ananke’s propaganda, which she uses to cover more sinister machinations.

This last point is further emphasized by the single central event of the story.  Lucifer, left to rot in prison with no attention from Ananke, predictably breaks free and spreads chaos everywhere.  Claiming she has no choice, Ananke ends Lucifer exactly the way the gunmen and the judge do; by vaporizing Lucifer’s head.

And so begins the second arc, a motive-driven, whodunit investigation instigated by Laura, who is aided by an investigative journalist named Cassandra.  Their aim is to discover who really killed the judge, framed Lucifer for the death, and thus brought about her end.

At first their investigation is productive.  They quickly find evidence that points towards the notion that the gunmen’s motive was the Prometheus gambit, which is a way for a mortal to steal a god’s power by assassinating the god.  They also witness the arrival of a new Pantheon member – Dionysus.  Unfortunately, they are not privy (unlike the reader) to the Ananke’s manipulation of the death god Baphomet,

Ananke manipulates Baphomet

which sets the death god at odds with the rest of The Pantheon.  All hope of Laura and Cassandra discovering this ploy is dashed when Ananke declares Cassandra (and her two assistants) to the be the last member of the recurrence – the Norns.

Laura can’t help feel disappointed that she wasn’t chosen/revealed.  However, soon afterwards, Ananke declares Laura to be Persephone.

Now we both know better

Immediately after, Ananke kills Persephone and her parents.  Heavy is the price of fame, of finding you are special.

At this point, it becomes clear that Ananke is manipulating the Pantheon to kill each other to fulfill her own ends.  These haven’t been revealed but no doubt her motive is either jealousy (she’s forced to live perpetually in the shadows as an old crone while the rest cavort in the public eye) or gain (she’s stealing their life force to gather power or perpetuate her own existence – it’s not clear whether there have been repeating gods in the recurrence).

The third story arc supports this conclusion as it is definitively revealed that Ananke is the party responsible for the judge’s untimely death and that Odin is an accessory after the fact.  It is also a reasonably supported conclusion that we haven’t seen the last of Laura.  After all, in the classic Greek myths, Persephone returns from the underworld.  Foreshadowing of this outcome is found at the end of the current issue (#17) where a Pantheon act is booked for performance and the headliner is

Persephone is back

I suspect that the coming issues will feature Laura/Persephone’s return from the dead, the revelation of Ananke’s manipulations and schemes, a dramatic confrontation between the two, and a final resolution in which the gods are either able to exercise free will or where the recurrence is permanently broken and the gods are no more.  And therein sits the problem.  I’m pretty sure I can see what’s coming, and it’s all so predictable and tedious.  In the end I fear that the story will be neither wicked nor divine but simply banal.  Oh, well; time will tell and, hopefully, sooner than 90 years from now.

Added bonus:  The complete 12-god wheel from the series is:

The Pantheon

 

This composite image is not available in the series itself.  The gods in the modern recurrence are (starting at the top and going clockwise):  Amaterasu, Lucifer, Sakmet, Baphomet, Minerva, Odin, The Morrigan, Dionysus, Inanna, Tara, Baal, and the Norns.

Giving Shooter His Due

There aren’t many people as controversial (or for that matter maligned) in the comics world as Jim Shooter.  And for years I’ve heard about the issues associated with his run as Editor-in-chief at Marvel Comics.  But looking at the current state of creator-owned comics are in, I think that it is high time that the Shooter’s legacy was revisited and some points clarified.

For those who don’t know much about Jim Shooter some relevant facts are worth discussing to set the stage for why I think his influence on comics should be re-examined and revised.  Shooter, in his own words, was interested in comics as a child but lost interest around the time he was eight.  Roughly four years later, he picked up comics again and studied how Marvel told its stories.  Using these as a guide, he wrote and drew a story featuring the Legion of Superheroes for DC Comics with the idea that DC needed his help to start competing with Marvel.  This unsolicited approach worked for him and at the age of 14 he was working for DC.  His tenure at DC was marked with the creation of a lot of enduring characters and ideas that continue to this day.

After some 10 years spent kicking around the comics industry, advertising, and graphics design, Shooter was offered a job at Marvel comics as an editor.  About two years later, he became Editor-in-chief.  During his time in this position (1978-1987) Marvel prospered, most notably in two areas.

First, Shooter ushered in some of the new ideas in the business end of comics.  Recognizing the growing specialty shop presence, he took the chance of distributing several Marvel titles strictly through direct sales to comic book stores, bypassing the usual newsstand approach.  He also setup royalties for creator-owned material in Epic Illustrated, which help address the long-term feud between management and labor about how profits were distributed.  And finally, he championed the large-scale, imprint-wide, crossover event with the first Secret Wars.

Second, Shooter provided a consistent editorial voice and approach in the creation what is and should be the main product of any comic book line – good, compelling stories.  To this end, he emphasized two points above all others: the exposition needed to be clear and deadlines needed to be met. Unfortunately, imposition of structure on creative types is often ill-received and this aspect of Shooter’s reign is often mocked (e.g. by Peter David) and cited as the reason for his firing in 1987.  Of course, I don’t have any clear picture of what it was to work for Jim Shooter.  Rather, I would like to talk about the editorial points from the point-of-view of a longtime reader and collector.

I started collecting comics in late 1973.  At that point, Marvel had already 12 years of publication history under its belt.  Getting onboard with the story lines was one of those difficult enterprises akin to merging onto a superhighway on your first outing with a car.  There was a daunting ‘history’ to deal with and often I couldn’t tell who was who and just took in on faith that it was going somewhere.  I suppose Marvel counted on having a loyal following, that they were the ‘in thing’, and that young kids would just have to ‘pay their dues’.  I can’t speak for all of my peers, but I was often too stupid to understand that the exposition was lacking.  However, I wasn’t too stupid to realize that I had only a fixed sum of money and I often avoided those books which required too much background.   Note that this was in the age before the internet, when the acquisition of back issues was a laborious thing, and the idea of reprint series like Marvel Masterworks or Essentials had yet to occur to anyone.

There was another complication that needed to be addressed.  Even when I had the money I couldn’t always get the issue that I wanted.  The news stand approach was always hit-or-miss as to what titles were going to be carried and how many of them would there be on the rack but Marvel overly complicated an already thorny situation with erratic publication schedules.  For example, the figure below shows the publication cadence for Doctor Strange (1974).

Doctor Strange Publication History

The series started in June; skipped the month of July; had five issues in a row from August to December, one of which was a reprint; then took 3 months off; settled into a bi-monthly schedule; flirted with a monthly output; before settling finally into a bi-monthly pace.  Whew!  How does a reader know when to show up and how to budget.

Things on this front got better once Shooter took the helm.  By all accounts, he enforced meeting deadlines, even at the expense of a reprint issue now and then.  He insisted on stockpiling work product to help when things got tight.

An excellent example of this approach is found in Avengers #169, which falls in the middle of the famous Korvac saga (Avengers #167-8, #170-77).  This one-shot issue, open with an explicit statement that this story is interrupting the current arc and gives a plausible reason for doing so.

Avengers 169 Opening Page

The creative team was not the regular crew but rather a guest team, who may have created this ‘filler’ issue months before with the sole purpose to relieve a looming deadline that couldn’t be met.  By ensuring the regular publication schedule, Shooter demonstrated an acumen for business whereby the reader base gets something on a consistent basis – even if that something is not exactly what was envisioned.

In addition, the tone of stories issued under his direction changed quite a bit.  There were more flashbacks and explanatory dialog/captions than ever before.  Most of it was done artfully without being too intrusive but it was a welcome change to me, even in those cases where I knew what had happened before (by this point I had paid most of my dues).

Although I don’t know for sure, I also believe he was behind the many ‘album’ issues that came out during this time.  These served as mini-summaries of the key historical points in the series (and to whet the appetite for back issues).  Two primary examples of these are Fantastic Four #190 and Spider-Man #181 (both from 1978)

Album Issues

The basic premise of both issues is a reflection on the past by a lead character.  In the case of the Fantastic Four, the Thing reminisces about the past while thumbing through his diary with Alicia Masters.  In the case of Spider-Man, the cause of his look back to the past is the anniversary of the death of Uncle Ben.

Amazing Spider-Man 181 Opening Page

Note the lower-right caption in particular reads

Dedicated to our older fans who lived these events with us – and to our new fans discovering the Spider-Man legend for the first time!

 

A quick skim through the Avengers run with Shooter at the helm as writer also shows that he knows how to ‘eat his own dog food’.  His stories are tightly constructed and have a good balance in exposition, neither getting pedantic nor obscure.

Considering the number of creators who fail to construct compelling stories and the absence of clear exposition in many of todays, modern titles, I think it may be high time to revisit the legacy of Jim Shooter.

Sandman Overture

Back in 1989 Neil Gaiman breathed new life into some old characters that had been gathering dust on the DC shelves.  All that was required was a reimagining of the character Destiny, a nudging of the Sandman character into universal, cosmic status as Dream, and the rounding out the 5 other ‘Ds’ (Delirium/Delight, Despair, Death, Destruction, and Desire) to form the 7 Endless.  Each of the Endless were portrayed as anthropomorphizations – human-looking embodiments of the elemental forces of the same name.

Gaiman’s tale starts with the imprisonment of a punk-rock looking Dream by an Allister Crowley knockoff and his coven of demon worshipers in 1916.  The subsequent humiliation/education that Dream endures and the changes that it engenders in him forms the central tragedy of the bulk of the series.  A tragedy presented on human terms.

Initially,  the stories had an intimate feel;  a feel reminiscent of the classic British Cozy made so popular in mystery stories of the first half of the twentieth century.  Action was confined to small venues with real human issues.  The horror of John Constantine’s former lover who abused Dream’s pouch of sand, the twisted events that Doctor Dee brings to life in that lonely dinner, and the convocation of serial killers headlined by one of Dream’s own nightmares were excellent examples of what could be done within a small scope.

Unfortunately Gaiman couldn’t stay small and he tried to grow Dream to something more cosmic and universal.  The beginnings of this were evident when the Sandman paid a visit to J’onn J’onzz the Martian Manhunter in Sandman #5.

Trouble Brewing

Dream was perceived as the Martian dream god Lord L’Zoril by J’onn.  On one hand that makes perfect sense as Dream is a universal concept and how should an universal concept be apprehended by a Martian except in Martian terms.  But on the other hand it is clearly untenable.  How can Dream be in on specific place let alone be captured and imprisoned for over 70 years.  After all, Dream is an Endless – he is an incarnation of a universal concept.  If he were an agent or an avatar it might make sense but not as an incarnation.

As the series progressed, Gaiman swerved from the intimate to the large but never to the truly universal.  All of his concepts were firmly rooted in the kind of classics education one might get at Oxford or Cambridge.  Even Dream’s undoing comes at the hands of the Furies; embodiments of the spirits of familial vengeance from ancient Greece.

So it was with ever diminishing interest that the series wound on until its end in 1996 with the death of Dream and the subsequent installment of a new Dream.

Little of note occurred over the better part of two decades until Gaiman decided to revisit the Sandman with his prelude entitled Sandman: Overture.  In this limited series, he seemed to want to really ‘fix’ all that ailed the original run; addressing both the universality of Dream and how he came to be captured.  In order to do this, he puts Dream into a cosmic quandary, where the fate of the entire universe hangs in the balance.  And while the artwork is beautiful and the craftsmanship inspired, what actually resulted is a confused story that causes more confusion than it addresses.

This time it all starts with the death of Dream in 1915 – well at least an aspect of Dream and that is one of the problems.  This death triggers a gather of Dreams, each representing a sliver of the totality of Dream, one for each type of being in existence.

Too Many Dreams

Each aspect trying desperately to understand what has caused this train of events, to understand who killed them.

The Big Why

Fortunately for the exposition, an particular aspect of Dream with a strong elder-gods motif, acts as the hermetic monks of old stories did, and steps in to fill in the gaps.

Old Dream

This aspect explains, in pure vagueness, that the universe is coming to an end.  However, before he can speak with more clarity he vanishes.  This is not an unusual occurrence, and as time moves on, the Dream population mysteriously begins to thin as each aspect disappears from the perspective of the others

Where Are We Going

After consulting with himself/herself/itself, Dream explains that the disappearances are only a matter of a different point-of-view.

Doesnt Make Sense

Our Dream, being proud and haughty (aren’t they all?) takes it upon himself to seek a higher authority

Finding Out What Killed Him

and off he goes to consult with a level of authority above the Endless.  Here finally all is revealed.  This uber-entity informs Dream that the cause of the death of one of his aspects is due to a cancer eating away at the heart of the universe.  A star – stars are sentient in this telling – has become mad and is driving existence to Armageddon.

The Fault is in Our Star

And it turns out that one need look no further than Dream to find the cause of this disaster.  By failing to totally obliterate a ‘vortex’ from existence, Dream’s inaction has led to this sorry state of affairs.

And so begins a quest in which Dream looks for a way to correct his mistake, fulfill his duty, and save the universe.  Along the way, he encounters his father, Time, and his mother, Night; he’s cast into a black hole; and rearranges the entire spacetime continuum as he literally erases his error from history.  The action leaves him so drained that capture shortly after is all but inevitable.

I suppose that Gaiman thinks he’s done something remarkable here by ‘tidying up’ all the loose ends but that’s not how I see it.  Splitting Dream into multiple aspects waters down the original run, making our emotional investment in the original insignificant.  Philosophically, the whole concept of a multitude of aspects of universal concept is also dodgy.  If they are the same but different, why should any care if one is annihilated, and which one was captured, and so what if he was?  Why couldn’t a new aspect take over in his place?  And if he was the aspect peculiar to the Earth, then why did a Martian see him as a Martian dream god?  Too many questions with too few answers.

Gaiman is also open to criticism on his physical cosmology.   The work is not strictly a work of fantasy since he uses the trappings of science to make his story have a veneer of credibility.  He even went so far as to have pictures of bubble chamber tracks superimposed on Hubble-like pictures of stellar nebulae on the insides of the front and back covers.

Sandfeynman

How can it be 1915 everywhere in the universe?  What about relativity and the finite speed of light.  I guess getting the science right doesn’t matter as long as it sells.

Many months ago I talked about the three most foolproof ways to screw up a comic.  Here Gaiman indulges in all three.  He’s got illogical magic, a multiplicity of doppelgangers, and time travel with a universal reboot.

I’m not saying that the whole thing is a waste.  Certainly as a flight of fancy it’s worth taking a look and the art is gorgeous.

Steampunk_Death

But as a story, it comes up quite short of the mark.  Gaiman’s Sandman was always much better when it was confined to the small and when it embraced its classical, Western roots rather than trying to be universal.

Inhumans v. Mutants

Well I must admit that the directors, managers, and caretakers of the Marvel Cinematic Universe (MCU) really have their act together.  I’m not speaking about their dominance in the movie theaters, as unprecedented and impressive as that may be.  Nor am I speaking about their ability to spin-off successful Netflix series like Daredevil and Jessica Jones.  I am speaking about the adroit way that they are weaving a compelling storyline into Agents of S.H.I.E.L.D. while simultaneously dealing with a business decision that had the potential to sour the whole fan-boy experience they’ve built.

The business decision that I am discussing is the licensing of the X-Men franchise to Twentieth Century Fox lo’ those many years ago.

At the dawn of the 21st century, Marvel had essentially ceded the title of king-of-comic-book-movies to DC comics.  The handful of made-for-TV films and unreleased projects served only to emphasize the inability of Marvel to bring its brand to the big screen.  Even the hottest commodity of the 1990s, all things X-Men, didn’t get more than a couple of animated series during that same time frame.

That was all to change with the release of X-Men in 2000.  Suddenly there was proof that the Marvel brand could make it big on the screen and the Twentieth Century Fox hold on the Children of the Atom was cemented.  This hold was reinforced was by the success of X-Men 2 (2003) and became so steadfast that it was able weather the disastrous storm that was X-Men: The Last Stand (2006).

Perhaps Fox would have given up on the X-Men, but the continuing success that they were having with the Fantastic Four and success of the Columbia Pictures Spider-Man and Ghost Rider movies most likely made them sit tight until the best way to mend the fence could be seen.

In the meantime, Marvel launched Iron Man in 2008 and the MCU was born.  Profits flowed in, legends were born, and grand plans evolved.  Suddenly Marvel had money and Fox had a commodity that would either earn money for them directly through film or indirectly if Marvel Studios would purchase the rights back.

Whether Fox decided to keep the X-Men franchise or Marvel refused to but is unknown to me.  What is clear is that Fox had another go everyone’s favorite mutants and has had good successes (X-Men Origins: Wolverine (2009), X-Men: First Class (2011), The Wolverine (2013), and X-Men: Days of Future Past (2014)) with the fan-favorite Wolverine being an instrumental character in the recovery and reboot.

And so it looked like the MCU would just have to do without misunderstood, genetically modified, misfits in trendy and flashy costumes.  Where would the MCU go to reach out to the young adult audience?

And here is where my admiration for the MCU architects comes in.  They realized that the Inhumans could be repurposed to functionally fit the hole left by the absence of the X-Men.  How did they do this, you ask?  They’ve done it through a slow-and-steady retconning of the Inhumans within the structure of Agents of S.H.I.E.L.D..

Perhaps the single largest aspect of the Inhumans that had to be restructured was the whole concept of the isolated and insular nature of the original society as conceived by Lee and Kirby.  When the Human Torch first meets Crystal, he has no idea that she is part of the royal family and is cousin to Black Bolt, who is the king in exile.

Crystal_first_look

As the Inhuman mythology evolved, their separateness from the human race became more pronounced.  They weren’t like us; they were aloof, and apart, and distinct.  Being genetically modified by the Kree, they weren’t alienated from mankind they were alien.  While gaudy in garb and awesome in power, the Inhumans just weren’t relatable as human beings – they were more like forces of nature.

Kree_Sentry_explanation

Part of the appeal that the X-Men during the decades leading up to the first Fox movie, was this idea that mutants were born of human parents and either were gifted with their powers from the get go or had them thrust upon them at puberty.  They were easily identifiable with teenage rebellion and feelings of awkwardness.  Most of the stories centered around ‘normal’ kids coming to grips with their abnormal gifts and being mentored by like-gifted grown-ups who offered a safe ear for the secrets and changes that they were going through when their parents couldn’t or wouldn’t. Clearly the classics Inhumans didn’t fit this bill.

This is exactly where the MCU architects hit their master stroke.  What if anyone could be an Inhuman? Sure there could still be a hidden refuge or two and a ruling class, but the average Inhuman looks like us, fits in with us, even thinks that they are us until exposure to the Terrigen mists.  Then all manner of changes occur – changes with which they need help and guidance.   They live among us in plain sight but they hide their gifts when able.  They feel that marginalized and alienated and… suddenly the Inhuman dynamic looks and feels just like the mutant dynamic.  The only difference being the trigger not the response.

They also came up with an excellent way to push that trigger out to the entire world.  In the old Fantastic Four days, the Inhumans zealously guarded the Terrigen mists.  In this new regime, the Inhumans want to expose as many of us as possible to the mists.  Just like the randomness associated with the accident of birth so too is the exposure to the mists.

And so we see how adroit the MCU architects are.  They managed to circumvent a potentially harmful business decision by creating a compelling substitute for one of the most sought after franchises and all that was required was some modest retooling.

Inhuman versus Mutants?  Doesn’t seem like there is much difference now.

Whatever Happened to Exposition

I suppose that this week’s column can be easily interpreted as the rantings of an older reader wishing, nostalgically, for the good old days while simultaneously contemplating how to tell the youngsters of the neighborhood to get off my lawn.  But that is just a chance I’ll have to take.

In a nutshell, I long for the days when exposition was a lot clearer.  I don’t mean that it has to be pedantic or employ a captain obvious character.  But even in the good ole days where the art was high caliber and the visual layout very well done, sometime a few words was worth a hundred pictures.

For example, take this action shot from the Spider-Man newspaper column.

Spider-Man Thought Balloons

It would not be at all clear what Spider-Man was trying to do without the thought bubbles that shared his inner narrative with the audience.

I appreciate that thought bubbles are considered old school now but is the story really enhanced by eliminating them?  Also, I reject the contention that thought captions are actually new school as well.  Consider the following two panels from Marvel Chillers #6 (1976)

Tigra Thought Captions

These captions with a narration voice over are used consistently by Tony Isabella and John Byrne throughout the entire issue.  Not one thought bubble to be found.  While visually less jarring and cluttered – the captions being filled with color as opposed to bright white like the thought bubbles – the exposition is not significantly enhanced.  Compared to the Spider-Man two-panel excerpt above, the Marvel Chillers piece contains essentially the same amount of inner dialog.  Of course, the captions allow Byrne to zoom-in on the action but both sets are visually appealing and one might argue that which is used is a matter of taste.  Has anyone mixed thought bubbles and captions?  I don’t know.

Regardless of the answer, in both cases the writer had enough space to keep the reader comfortably current with the action.  Unfortunately, that is not consistent with the current trends in comics.  Too often, a minimalist approach is taken to the exposition which leaves me scratching my head as to how to interpret what I am seeing.

Consider the fairly recent attempts to knit together multiversal stories at Marvel. Certainly everyone is familiar with The Secret Wars event running through Marvel, but the original foray into that realm seems to have been the 12-issue run on The Defenders by Matt Fraction, Jamie McKelvie, and Mike Norton.  I know that the Defenders had been cut loose from their mooring lines and cast adrift into the multiverse and I know that the experience is supposed to be disorienting to them.  But it need not be disorienting to the reader.  In issue #10, the reader is dropped into a scene of utter devastation

Death Celestial

 

and left to fend for himself. Sure the art is striking and some bits of exposition are given later but it really ends up being too little to really shed light on what’s happening.  Okay, real life is like that but so what?  I don’t read comics to get real life – no one does.  This problem is amplified by the Jonathan Hickman run on The Avengers and The New Avengers which culminated with The Secret Wars event that recently ended.  I challenge anyone (even Hickman) to really make heads or tails of what Hickman was trying to say – to really make it make sense.  Builders, and Beyonders, and Black Swans, and Molecule Men, oh my!  To paraphrase Chesterton, the writer is under a contract to explain the events to the reader.  The reader takes delight not in the mystery but in the explanation that makes it clear.

Couple minimalist story with bad art and the situation gets even worse.  The art on Roche Limit was so minimalist that I often had a hard time telling one character from another.

Bekkah_(missing_sister)

All of them had distinguishing characteristics so that when viewed side-by-side they were distinguishable but none were memorable enough to jump off the page and stick in my thought until the next issue came out.  Could it have hurt the writer to remind me that this simple line drawing above represents Sonya’s sister Bekkah. There’s plenty of space in the speech balloon to both add that information and improve the exposition with dialog more like ‘Have you ever seen this girl?  Never?  Didn’t she ever stay here or visit?  Her name’s Bekkah… she’s my sister.’  Five extra words but a world’s worth of difference.  Without it I am stuck having to reread the series each time a new issue is added to the fold.

I miss the days when master artists made each character distinct.

Spider-Man Faces

Today, even in reasonably well-crafted books like The Sixth Gun, there are still scenes like

Guess Who Cowboys

where I wonder if I am reading a comic or playing the old children’s game Guess Who (does your cowboy have hair?  Does he have a hat?  Mustache of full beard?  Don’t tell me – they have the same nose!).

So if any creators actually stumble on this post, please do your readers a favor, do your sales figures a favor, and do yourself a favor, work on the exposition.

Nameless or Aimless

I have a sort of love/hate relationship with Grant Morrison.  I generally like his trippy, out-there concepts and the way he links and connects symbolism from various sources.  I suppose I get this latter tendency from my interest in semiotics.  On the other hand, he tends to confuse profundity with complexity; his verisimilitude is disjointed and unreal; and he has an axe to grind politically and religiously that often leaves a bad taste in my mouth.  My reaction to him is similar to my feelings towards Beavis and Butthead; I like to watch their antics and listen to them babble but I but don’t heed a word they say.

So it was with some trepidation that I signed onto another Morrison (perhaps he thinks he’s Jim Morrison – hmmm) excursion into the unknown called Nameless.

Nameless is both the series title and the ‘name’ of the lead character in this ongoing series Illustrated by Chris Burnham and published by Image Comics.  To call Morrison’s storytelling non-linear doesn’t do justice to the dream-within-a-dream method by which he stiches a large array of Jungian archetypes together.  I suppose I could warn of spoilers to follow but I doubt it.  His basic method is to lay it all out there and let suspense be the guiding principle rather than surprise.

The basic motifs employed are ones of horror, ancient ruins and elder gods, philosophical revulsion, and the kind of righteous indignation only an alienated, existentialist can exhibit.  I get the notion that Morrison sees himself in the role of the nameless protagonist.

Issue #1 open with a connection of world-wide violence to sinister other-worldly forces reminiscent of Lovecraft’s mass hysteria episode in The Call of Cthulhu.  Particularly graphic is the scene with the father who has brutally slain his family before ending his own life just after he posted to Facebook.

The Family that Dies Together

The phrase ‘Zirom Triam Ipam Ipamis’ is one of these common motifs that links the visual story telling together – much like a hidden object game.  The language in which this phrase is expressed is Enochian, the language of angels.  The source of the otherworldly and sinister influence is Xibalba, the Mayan home of fear wherein exists there underworld.  In Morrison’s telling, Xibalba is a large asteroid heading for a collision course that will wipe out all life on Earth.

Xibalba

Of course, the asteroid bears a sigil warning of the evil inside.

Nameless finds all this out (maybe) as he finishes a job retrieving a Dream Key from the Veiled Lady.

Veiled Lady

What exactly is a Dream Key and why the Veiled Lady has it is not very clear at this point.  What is clear is that the theft commissioned by a billionaire by the name of Paul Darius, who then offers a position in his save-the-world mission to Nameless since the latter has now proved his ‘cred’ to the former.

Nameless is soon whisked off to Darius’s moon base, which will serve as a staging area before they journey to intercept and divert Xibalba.  Upon his arrival, Nameless learns why he was summoned –his predecessor has been murder at the hands of another uber-genius in the employ of Darius.

First Moon Murder

Again the Enochian phrase ‘Zirom Triam Ipam Ipamis’ is present at a scene of horrific violence (Cthulhu F’htagn).  During some subsequent briefing, all is revealed

Marduk explained

and we find that the Dream Key opens a box that contains a splinter from our solar system’s lost 5th world of Marduk, which was destroyed in an epic conflict between angels and demons dating back into time immemorial.

Undaunted by all these revelations that team readies their plan (some absolute nonsense in the way of science fiction here) to use a conventional bomb to slow the asteroid and then their anti-gravity tractors to move it away from Earth.  So they have anti-gravity tractors, implying that they’ve harnessed quantum gravity, but they can’t obliterate the asteroid outright.

As the team gathers for their journey to Xibalba.  Each, horronaut (my phrasing) is outfitted with occult protection in the way of symbols and signs on their suits

Space-borne Knights

and off to the asteroid they go.  Here the story slows down and the pacing becomes overbearing.  We are treated to frame after frame of ominous warnings with nothing more than ‘happy drugs’ administered by the suit to explain how the crew continues to stay calm and ignore their senses.  How they can’t get the clear warning from the asteroid’s landscape is beyond me.

Approaching Xibalba

Even when they figure out that Xibalba is a prison where the angels bound the worst demons and that the Threescore Stone they possess is a key to open the locks and let the evil out they continue their mission.

Lots of gruesome corruption of mind, body, and soul ensues and then the really trippy part begins.  Nameless begins dreaming dreams, within dreams, within dreams, and so on.  He’s suddenly in a doctor’s office being treated for some type of post-traumatic stress.

Sephiroth_hidden

Note the Sephiroth in the background compose of organs (perhaps hearts) – yet more visual semiotics in play.  The stress that Nameless is trying to forget is a botched séance years before in which he and twelve others tried to make contact with the entity found within Xibalba using the Threescore Stone.

Crazy Seance

It is during this long-winded diatribe that Nameless realizes, with complete philosophical revulsion, that the lifeform that the head researcher is taking is God.  And here Morrison jumps the tracks and let’s his hostility to religion get the better of him.  God in the Western Tradition is too large to fit within the Universe as a whole let alone be imprisoned on an asteroid.  Each of the séance participants is from the Western tradition and yet none objects or points out Aquinas’s statement that God is not in a genus. This doesn’t require that any of the participants believe in God but simply that they actually showed up in college when they taught college.

Anyway, shots of the doctor dream and the séance dream are interspersed with Nameless’s suffering within Xibalba (whether this is also a dream is unknown)

Is this Disney

Sure looks like Mickey Mouse as the top of that torture pillar with a grinning Donald Duck below.  Perhaps Morrison was scared by the Matterhorn or Space Mountain on a visit to Disney Land as a kid, perhaps he hates Disney Corporation for its success, who knows or cares.

As Issue #5 closes, we once more see the Veiled Lady playing a role in Nameless’s physical, mental, and psychological suffering.

Veiled Lady Again

Where the story goes from here I’m sure I don’t know.  All I do know is that a set of interesting premises, intriguing symbols, and inspired visuals are aimlessly flopping around under the creative direction of Grant Morrison.

Sixth Gun Review

The Sixth Gun is an ongoing series from the creative team of Cullen Bunn and Brian Hurtt which is published mostly monthly by Oni Press.

Sixth_Gun_Vol1

The Sixth Gun falls firmly into the Wild, Weird West genre that I’ve spoken about it the past with my reviews of The Deadlands, East of West, and the ‘weird’ offerings in the Jonah Hex limited series from Vertigo.

Somehow, this series escaped my notice for quite a while until I stumbled across an entry in Previews and the light bulb finally went off.  I’ve spent some time getting caught up on the initial set of issues which are conveniently collected in nicely produced and affordable trade paperbacks.

Having sampled about 20 issues, I can say that I am definitely puzzled by my reaction to the series – in short I am conflicted.  There are many things that the series does right; the art is fine, the narrative is reasonably well-paced and intelligent, and the characters are interesting albeit they are presented a bit more like caricatures rather than real persons.  If I had to put a finger on it, I would say that the series is neither cozy & creepy enough nor is it epic enough.

In a nutshell, The Sixth Gun is formed around the premise of 6 weapons from perdition whose influence on man has existed since time immemorial.

The_Six_thru_history

Their introduction into the old West is affected through the workings of a Confederacy general by the name of

Bucolic_little_scene

General Hume apparently has made a deal with the incarnation of the evil behind these weapons –

The_Goat_and_the_General

which appeared to him in the form of the demonic ‘Goat’ bearing the 6 guns about its neck.  What the general got was incredible power but why the Goat was willing to grant this power to him remains unclear to me.

In any event, once the 6 guns were in his possession, General Hume forms a merry little band of psychopaths as his core team, each member wielding one of the guns.  Each gun grants its possessor physical toughness and a unique special ability at the cost of their bodies, minds and souls.

The_General_and_his_Team

Of course, the general reserved the sixth gun, perhaps the Devil’s own, as his.

The story starts well after the defeat and subsequent death of the general at the hands of a group of men who ambushed him and managed to separate him from the infernal firearm.  One of those men, Drake Sinclair, becomes a leading protagonist in the series, although it is perhaps better to view him as an anti-hero who begrudgingly does what is right – while he is far more handsome that Jonah Hex in looks (who isn’t) his morals and personal conduct are similar.  Opposite to Drake is Beck Moncrief.  A daughter of one of Drake’s fellow conspirators, Becky accidentally takes possession of the sixth gun when her father is killed by agents sent by the general’s widow to find and restore the revolver from hell to her husband who, despite the fact that he was ‘murdered’, looks pretty spry for a corpse

Back_from_the_dead

And so the mayhem begins.  Along the way, the reader is treated a variety of spooky images, including: a gallows tree, where the ghosts of hanging victims can be consulted as an oracle; Louisiana voodoo monsters and shape changers; a vault holding riches or perhaps a portal to hell; and so on.

The mechanics are good, the production value high and yet the series lacks something.  One on hand, it seems to want to be character-driven with stories of revenge, love, lust, and hate being the central lynch pin.  On the other, it seems to want to be a grand epic about the coming apocalypse brought about by these six guns.

A very skilled writer can make the immense questions about life and death quite cozy and creepy.  The best example of this is The Waiting Room, a short film from the old Night Gallery television show in which a gun-fighter finds out the ultimate cost of his violent ways (and his ultimate fate) during a brief visit to a saloon.  Shot entirely within this ‘cozy’ waiting room, the dialog and mood do more to deal with the grand questions of heaven, hell, redemption, and damnation than many stories set in larger landscapes.  Likewise, a very skilled writer can marry character to immenseness within the context of an epic.  The small personal scene’s found scattered throughout The Lord of the Rings (book only) are masterpieces that bridge the gap between the large and universal and the small and personal.

The Sixth Gun, at least the portions I’ve read so far, seems to be unsure where it belongs and so suffers in its presentation.  Nonetheless, I’m going to continue to read the series hopefully expectant that Bunn and Hurtt will manage to produce memorable stories in one of the best genres out there.

Halloween ComicFest

I suppose that this post could be considered as an entry in the ‘back in my day’ category but I’ll take my chances because my aim is to celebrate progress rather than decry the easy time people have now.  Front-and-center in my celebration is the annual Halloween ComicFest (HCF) taking place tomorrow.

hcf_logo

I look forward to seeing parents take their kids to HCF tomorrow.  Things have changed substantially since I was a kid begging my mom to take me in search of comics.  Back in that day comic books were considered the fare for the young, the weak-minded, and the emotionally stunted.  All the cool kids played football and found a way to get beers for a night of underage drinking.  Reading comics was more of an underground activity that one hid, or at least down-played, if one knew what was good for one.  The idea of things fantastic as a reasonable pursuit either as a hobby or as a vocation was frowned upon.

Somehow Halloween broke this otherwise inflexible rule.  One day a year where the all things fantastic were in bounds and people indulged in dress-up fantasies.  This was allowed but not much more.

Over the years, I’ve seen comics wax and wane but little had prepared me for the growth of the Free Comic Book Day in the spring that started in 2002.  Suddenly, not only were comics tolerated or acceptable, they were main stream.  Parents, people my age, were raising their kids on comics as accepted art form and not as a poor substitute for adult fare.

The pinnacle of this total transformation was reached in 2012 when comics came full circle with the creation of Halloween ComicFest by Diamond Distributors.  Comics had somehow grown, matured, and returned to its ‘roots’ in a respectable fashion.  Quite a story.

Negative Space

Negative Space is a new limited series from Dark Horse comics and the creative team of Ryan K. Lindsay, the writer, and Owen GieniI, the illustrator.

Issue #1’s cover bears a Lovecraftian-type monster in the classic, menacing pose – open mouth equipped with rows of razor-sharp teeth; tentacles thrown akimbo and writhing to and fro; an unnatural, sicken hue to its hide – lurking in the ruins of a vast, ancient, and abandoned city.

Neg_Space1-813x1024

Dark Horse’s billing is no less striking. Bearing the melodramatic lead-in “They feed on your fear”, the rest of the teaser reads:

When one man’s writer’s block gets in the way of his suicide note, he goes for a walk to clear his head and soon uncovers a century-old conspiracy dedicated to creating and mining the worst lows of human desperation.

– Dark Horse Comics

And just who is this one man whose writer’s block interferes with his goal of self-destruction?  Our hero is a dumpy writer who is about as depressed as depressed can be.  Down on his luck, Guy (yes, that’s his name) would end it all if only he could get past the ironic obstacle that prevents him from completing what should have been the easiest set of words he ever put down on paper.  One wonders whether his already deep despair can fall even deeper as he realizes how impotent he is.

Our_Hero

True to the advertising copy, Guy’s situation takes a turn into the bizarre when his walk brings him into direct contact with a resistance group seeking to free mankind from the forces that feed on human misery.

As the tale unfolds, Guy learns that the Lovecraftian monster emblazoned on the cover is a representative of a race of extraterrestrial beings who apparently feed off of human emotions.  These ‘Evorah’ had invaded the Earth centuries (perhaps millennia) earlier and, after some period of time, had developed a working relationship with some of us to exploit all the others.

A-Deal-is-Struck

As Guy learns this dark history he also learns that he has some role to play in the quest to liberate mankind from the scourge of emotional slavery.  After falling into orbit of resistance, this down-on-his-luck hero soon finds himself in the position to strike a blow for freedom.

My enthusiasm for this book was quite high when it was solicited but after reading the first two issues I was mildly disappointed.  The writing was adequate but somewhat incoherent in places and the art was reasonably well-conceived and possessed a style that meshed well with the nature of the story.  But what bothered me was that I couldn’t quite shake the feeling of been-there-done-that.

It took a while to pinpoint the origin of this feeling but when it finally clicked it was clear that despite superficial changes Negative Space is fundamentally a retelling of the classic 1988 John Carpenter film They Live.

They Live, which is set in Los Angeles, follows the down-on-his-luck character Nada played by Roddy Piper of pro wrestling fame.  Nada has come to L.A. after having lost his job in a city in the interior of the country (possibly Detroit) and subsequently being abandoned, in short order, by his wife, his children, and society in general.

Nada manages to convince a construction foreman to let him work as a day laborer on a new building project.  The work is hard and the foreman demanding but Nada holds out hope that he may be able to get on his feet again. Since the pay is meager, he stays in a transient community near the work site – a set of shacks, shanties, and hovels centered on a missionary church, which tries to feed and care for the hundreds of homeless who find themselves on the fringes of society, both geographically and politically.

After an arduous week of work, Nada finally has a day off and he begins to explore the church.  Once he’s inside, he begins to get his first hint that the church may be more than a place of worship.  His discoveries are cut short when the scores of police, sporting body armor and tear gas, move in on the settlement. During all the din and confusion, Nada slips through their fingers taking with him nothing more than an ordinary-looking pair of sunglasses from a supply that the church’s leaders were desperate to protect.

Wandering into the heart of the city, Nada soon discovers that the sunglasses reveal an inner-world of messages designed to keep the human cattle in line


Continuing to scratch beneath the surface, he soon discovers the truth – aliens have infiltrated society and subverted it to their goals.  They and their human allies have the positions of power and luxury while the majority are kept in line with subliminal messages, economic manipulation, and, when necessary, naked force.


Nada soon goes from a down-on-his-luck loser to freedom fighter leading the resistance in throwing off the alien invaders and beating back their human collaborators. Sounds familiar, doesn’t it?

And so there you have it – Negative Space is They Live, with minor changes to disguise the obvious influence that the latter has on the former.  Even the They Live ‘subliminal messages’ are evident in the front cover of Negative Space #2 where strategically darkened and illuminated letters from many signs spell out a sinister message for Guy.

Neg_Space2-817x1024

Whether the subsequent execution of Negative Space will be strong enough to allow the series to stand on its own remains to be seen.  I doubt it but I wish them luck.

 

The High Cost of Magic

One the most interesting things about the recent reboot the Big Two have just completed is the reestablishment of their premiere magicians in new, ongoing monthly series.  More interesting is how the ad copy reads when the books are solicited in Previews.  The description of each rebooted title included a common theme, expressed in almost the exact same words – the idea that the use of magic comes with a cost.

The quote that Marvel offers in their online description of the new Doctor Strange series

Doc_Strange_1

Who do you call when things are coming out of your dreams and trying to kill you? Or when your daughter is cursing in Latin and walking like a spider? Or when your dog keeps screaming at you to strangle your neighbors? Doctor Strange, of course. He’s the only person standing between us and the forces of darkness, but has he been paying his tab? Every act of magic has a cost and Jason Aaron (THOR, ORIGINAL SIN) and Chris Bachalo (UNCANNY X-MEN) are going to put Stephen Strange through hell to even the scales.

– Marvel Comics Description for Doctor Strange (2015)

Similar phrasing was used in the solicitation for the New 52 reboot of Constantine the Hellblazer and that sentiment has been at least spoken of in the new book.  Below is a single panel from issue #4, in which a drunken Constantine, haunted by both ghosts of his memory and real ghosts from his past, reflects on a time as a young man where he had a special relationship with a young girl who he had pulled into his magical lifestyle.

John_Constantine_4

The interesting question to consider is why should the relaunches of both of these titles go out of their way to emphasize that magic has a cost?  The answer lies in the observation that magic as a storytelling device is a disaster waiting to happen.  All too often, the use of magic, unless used sparingly, becomes an unworkable deus ex machina.  Since neither of these series can ‘use magic sparingly’,  another mechanism must be sought in the form of a ‘cost’ or ‘price’ that limits magic use and codifies its rules.

One need only look at the turbulent publication history of these two characters to see the pattern that indicates that portraying them as unfettered users of magic causes problems and that they work better as characters the less that they actually appear.

Consider first the twisted publication history of Stephen Strange.  In the roughly 50 years since his introduction in Strange Tales as a main character, no less than seven separate titles have been devoted to him as the lead (Strange Tales (1951), Doctor Strange (1968), Marvel Premiere (1972), Doctor Strange (1974), Strange Tales (1987), Doctor Strange: Sorcerer Supreme (1988), Doctor Strange (1999)).  In each of these short-lived runs, he’s been redesigned and rebooted.  He’s been portrayed variously as a reserved and aloof conjurer with the self-control of a Tibetan monk, a masked-crusader complete with super-hero poses and accompanying melodrama, an emotionally conflicted soul with a gnawing darkness at its root, and an aimless womanizer with insecurities a mile long.  His most memorable stories have more to do with him as a bystander, witnessing the grandeur of the universe (e.g. Eternity & the Living Tribunal from Strange Tales (1951), the Sise-Neg story from Marvel Premiere, or the psychedelic brush with Death in the Doctor Strange (1973)) than they do with him as the lead.

The publication history of John Constantine has done better, at least in terms of the number of books.  His tally is only three (Hellblazer (1988), Constantine (2013), and Constantine: The Hellblazer (2015)), although he’s actually on pace to have as many restarts when adjusting for the fact that he’s only been around since 1985.  In addition, the recent television series Constantine, failed to find an audience and was cancelled after 13 episodes.

What makes magic appealing in small doses but unappealing as the main course centers on what magic actually represents.  While there is no exact, universal characterization, magic, as used in literature, tends to embody the certain vaguely facets in the human existence:

  • Undefined faculties of the human being (e.g. insight and intuition)
  • Non-rational mode of human existence (e.g. feeling and emotions)
  • Wish fulfillment
  • Mysticism and the desire for spiritual connection with something bigger

The much larger success of John Constantine as a magician compared with Stephen Strange is attributable to the fact that the Vertigo imprint, as a whole, tends to emphasize emotions and feelings over logic and reason. But emotion and feelings can only take a story so far, there still needs to be a consistent and logical progression of events precisely because the world in which we live is subjected to those very constraints.  We may indulge in a fantasy about wish fulfillment but we must still eat.  We may have insight into a particular situation but we still express it using logic.  We might explore our spirituality but we still need to go to work, pay the bills, and all the other things living in a material world with well-defined rules forces us into.

So this time around, the creative teams are trying to address these issues by placing limitations on the magic.  In effect, they are trying to turn magic use into a different type of science, complete with a new set of rules that are consistent even if they are initially unknown to the reader.  I suspect the creative teams and the powers-that-be at the big two have paid attention to and have been influenced by the success of the anime and manga entitled Full Metal Alchemist (FMA).  FMA uses a rule-based magic as a vehicle to explore questions about war, love, and ethics in a way that has engaged audiences.  The magic is merely the vehicle it uses as a means to ask deep and philosophical questions.   Whether these two reboots can succeed remains to be seen.